private static void loadButtons(Skin skin) { TextButtonStyle textButtonStyle; for (ColorEnum color : ButtonEnum.colors) { for (LabelEnum size : ButtonEnum.sizes) { for (ButtonEnum button : ButtonEnum.values()) { textButtonStyle = new TextButtonStyle(); textButtonStyle.font = skin.getFont(size.fontName); textButtonStyle.fontColor = color.getColor(); textButtonStyle.up = skin.getDrawable(button.type + ".up"); textButtonStyle.over = skin.getDrawable(button.type + ".over"); textButtonStyle.down = skin.getDrawable(button.type + ".down"); if (ButtonEnum.defaultColor == color) { if (ButtonEnum.defaultSize == size) { skin.add(button.type, textButtonStyle); } skin.add(button.type + "." + size.fontName, textButtonStyle); } skin.add(button.type + "." + size.fontName + "." + color.colorName, textButtonStyle); } } } skin.add("default", skin.get("default.default.black", TextButtonStyle.class)); }
@Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); atlas = new TextureAtlas("button.pack"); skin = new Skin(atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // table.background(new TextureRegionDrawable(new TextureRegion("Splash.png"))); // creating font white = new BitmapFont(Gdx.files.internal("font.fnt"), false); // creating buttons TextButtonStyle buttonStyle = new TextButtonStyle(); buttonStyle.up = skin.getDrawable("button.up"); buttonStyle.down = skin.getDrawable("button.down"); buttonStyle.pressedOffsetX = 1; buttonStyle.pressedOffsetY = -1; buttonStyle.font = white; buttonStart = new TextButton("START", buttonStyle); buttonStart.pad(10); table.add(buttonStart); stage.addActor(table); }
public TextButton getPlayButton() { // Generate a 1x1 white texture and store it in the skin named "white". playBtnPixmap.setColor(Color.GREEN); playBtnPixmap.fill(); skin.add("white", new Texture(playBtnPixmap)); // Store the default libgdx font under the name "default". BitmapFont bfont = new BitmapFont(); // bfont.getData().scale(1.0f);; skin.add("default", bfont); // Configure a TextButtonStyle and name it "default". Skin resources are stored by type, so // this doesn't overwrite the font. TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.up = skin.newDrawable("white", Color.DARK_GRAY); textButtonStyle.down = skin.newDrawable("white", Color.DARK_GRAY); textButtonStyle.checked = skin.newDrawable("white", Color.BLUE); textButtonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY); textButtonStyle.font = skin.getFont("default"); skin.add("default", textButtonStyle); TextButton btn = new TextButton("Play game! \nTada", textButtonStyle); btn.setX(Gdx.graphics.getWidth() / 2 - btn.getWidth() / 2); btn.setY(Gdx.graphics.getHeight() / 2); return btn; }
@Override public void resize(int width, int height) { if (stage == null) { stage = new Stage(width, height, true); } stage.clear(); Gdx.input.setInputProcessor(stage); TextButtonStyle butStyle = new TextButtonStyle(); butStyle.up = butSkin.getDrawable("butdown"); butStyle.down = butSkin.getDrawable("butup"); butStyle.font = font1; LabelStyle labelStyle = new LabelStyle(); labelStyle.font = font1; mainButton = new TextButton("Start Game!", butStyle); closeButton = new TextButton("Do nothing", butStyle); mainButton.setWidth(400); mainButton.setHeight(100); mainButton.setX(Gdx.graphics.getWidth() / 2 - mainButton.getWidth() / 2); mainButton.setY(Gdx.graphics.getHeight() / 2 - 2 * (mainButton.getHeight() / 1.2f)); closeButton.setWidth(400); closeButton.setHeight(100); closeButton.setX(Gdx.graphics.getWidth() / 2 - closeButton.getWidth() / 2); closeButton.setY( Gdx.graphics.getHeight() / 2 - 2 * (closeButton.getHeight() / 1.2f) - (closeButton.getHeight() + 5)); mainButton.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { System.out.println("down"); return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { golf.setCall(false); // disable splash screen after first use golf.setScreen(golf.hole, 1); } }); stage.addActor(mainButton); stage.addActor(closeButton); }
private void generateUI() { addActor(Res.get(Setting.UI_BASE_IMG).size(166, 133).a(.15f)); addActor(Res.get(Setting.UI_BASE_IMG).size(74, 121).position(6, 6).a(.1f)); addActor(Res.get(Setting.UI_BASE_IMG).size(74, 121).position(86, 6).a(.1f)); TextButtonStyle tstyle = new TextButtonStyle(); tstyle.down = Setting.UI_BUTTON; tstyle.up = Res.getDrawable(Setting.IMAGE_MENU_EQUIP + "throwbut.png"); tstyle.font = Res.font.get(18); $.add(new TextButton("+1", tstyle)) .appendTo(this) .onClick( new Runnable() { public void run() { add(1); } }) .setPosition(198, 100) .setSize(120, 40) .getCell() .prefSize(140, 40); $.add(new TextButton("-1", tstyle)) .appendTo(this) .onClick( new Runnable() { public void run() { add(-1); } }) .setPosition(333, 100) .setSize(120, 40) .getCell() .prefSize(140, 40); $.add(new TextButton("+10", tstyle)) .appendTo(this) .onClick( new Runnable() { public void run() { add(10); } }) .setPosition(198, 50) .setSize(120, 40) .getCell() .prefSize(140, 40); $.add(new TextButton("-10", tstyle)) .appendTo(this) .onClick( new Runnable() { public void run() { add(-10); } }) .setPosition(333, 50) .setSize(120, 40) .getCell() .prefSize(140, 40); $.add(new TextButton("MAX", tstyle)) .appendTo(this) .onClick( new Runnable() { public void run() { set(getMax()); } }) .setPosition(198, 0) .setSize(120, 40) .getCell() .prefSize(140, 40); $.add(new TextButton("C", tstyle)) .appendTo(this) .onClick( new Runnable() { public void run() { set(0); } }) .setPosition(333, 0) .setSize(120, 40) .getCell() .prefSize(140, 40); $.add(l = new Label(0, 85).align(6, 23).width(74)).appendTo(this); $.add(r = new Label(0, 85).align(86, 23).width(74)).appendTo(this); }
@Override public void show() { Gdx.input.setInputProcessor(stage); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); final TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.up = skin.getDrawable("out"); textButtonStyle.down = skin.getDrawable("pressed"); textButtonStyle.font = font; heading.setFontScale(2); exitButton = new TextButton("EXIT", textButtonStyle); exitButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); exitButton.pad(15); sandBoxButton = new TextButton("PATH FINDING SAND BOX", textButtonStyle); sandBoxButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()) .setScreen(new PathFindingSandbox(sound, "maps/grid3.tmx", true, textButtonStyle)); } }); sandBoxButton.pad(15); levelSelect = new TextButton("SELECT LEVEL", textButtonStyle); levelSelect.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu(sound)); } }); levelSelect.pad(15); toggleSound = new TextButton("TOGGLE SOUND", textButtonStyle); toggleSound.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { sound.toggleGameSound(); } }); toggleSound.pad(15); playButton = new TextButton("PLAY", textButtonStyle); playButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()) .setScreen(new GearBeltSetup(sound, "maps/grid1.tmx", false)); } }); playButton.pad(15); table.add(heading).spaceBottom(100).row(); table.add(playButton).spaceBottom(10).row(); table.add(levelSelect).spaceBottom(10).row(); table.add(sandBoxButton).spaceBottom(10).row(); table.add(toggleSound).spaceBottom(10).row(); table.add(exitButton).spaceBottom(10).row(); stage.addActor(table); }
@Override public void show() { // TODO Auto-generated method stub stage = new Stage(); font = new BitmapFont(Gdx.files.internal("font.fnt"), false); style = new LabelStyle(font, Color.RED); label = new Label("Juego de Prueba", style); label.setPosition(Gdx.graphics.getWidth() / 3, Gdx.graphics.getHeight() - 100); stage.addActor(label); skin = new Skin(); buttonatlas = new TextureAtlas("buttons/button.pack"); skin.addRegions(buttonatlas); buttonstyle = new TextButtonStyle(); buttonstyle.up = skin.getDrawable("button"); buttonstyle.over = skin.getDrawable("buttonpress"); buttonstyle.down = skin.getDrawable("buttonpress"); buttonstyle.font = font; button = new TextButton("Play", buttonstyle); stage.addActor(button); button.addListener( new InputListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { // TODO Auto-generated method stub game.setScreen(new PlayScreen(game)); MainMenu.this.dispose(); return true; } }); // ok skin2 = new Skin(); buttonatlas2 = new TextureAtlas("buttons/button2.pack"); skin2.addRegions(buttonatlas2); buttonstyle2 = new TextButtonStyle(); buttonstyle2.up = skin2.getDrawable("button2"); buttonstyle2.over = skin2.getDrawable("button2press"); buttonstyle2.down = skin2.getDrawable("button2press"); buttonstyle2.font = font; button2 = new TextButton("", buttonstyle2); button2.setPosition(Gdx.graphics.getWidth() - 250, 0); stage.addActor(button2); button2.addListener( new InputListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { // TODO Auto-generated method stub game.setScreen(new tablescreen(game)); MainMenu.this.dispose(); return true; } }); batch = new SpriteBatch(); Gdx.input.setInputProcessor(stage); }
@Override public void show() { // Creates an stage that contains all the GUI elements stage = new Stage(); stage.clear(); Gdx.input.setInputProcessor(stage); // Title label font100orange = new BitmapFont(Gdx.files.internal("fonts/prehistorik100orange.fnt")); titleLabel = new Label(this.title, new LabelStyle(font100orange, Color.WHITE)); titleLabel.setPosition( Gdx.graphics.getWidth() / 2.0f - titleLabel.getWidth() / 2, 7.1f * Gdx.graphics.getHeight() / 9.0f); // Textbox label white30boldFont = new BitmapFont(Gdx.files.internal("fonts/white30bold.fnt")); label1 = new Label("IP adress of game creator:", new LabelStyle(white30boldFont, Color.WHITE)); label1.setPosition( Gdx.graphics.getWidth() / 2.0f - label1.getWidth() / 2, 6 * Gdx.graphics.getHeight() / 9.0f); // Username Label usernameLabel = ScreenUtils.createLabel("Username:"******"", 0, 0); usernameInput.setPosition( Gdx.graphics.getWidth() / 2f - usernameInput.getWidth() / 2f, 3 * Gdx.graphics.getHeight() / 9.0f); // Atlas of the GUI atlas = new TextureAtlas("gui/gui.pack"); skin = new Skin(atlas); // Buttons font60 = new BitmapFont(Gdx.files.internal("fonts/prehistorik60black.fnt"), false); TextButtonStyle buttonStyle = new TextButtonStyle(); buttonStyle.up = skin.getDrawable("button1"); buttonStyle.over = skin.getDrawable("button1-over"); buttonStyle.down = skin.getDrawable("button1-down"); buttonStyle.font = font60; joinButton = new TextButton("Join Game", buttonStyle); joinButton.setHeight(100f); joinButton.setWidth(500f); joinButton.setPosition( Gdx.graphics.getWidth() / 2.0f - joinButton.getWidth() / 2, 1.5f * Gdx.graphics.getHeight() / 9.0f); menuButton = new TextButton("Main Menu", buttonStyle); menuButton.setHeight(100f); menuButton.setWidth(500f); menuButton.setPosition( Gdx.graphics.getWidth() / 2.0f - joinButton.getWidth() / 2, 0f * Gdx.graphics.getHeight() / 9.0f); // TextField white36nonoFont = new BitmapFont(Gdx.files.internal("fonts/white36mono.fnt")); TextFieldStyle tfs = new TextFieldStyle(); tfs.font = white36nonoFont; tfs.cursor = skin.getDrawable("cursor"); tfs.background = skin.getDrawable("textField"); tfs.fontColor = Color.WHITE; inputAddress = new TextField("localhost", tfs); inputAddress.setHeight(50); inputAddress.setWidth(300); inputAddress.setPosition( Gdx.graphics.getWidth() / 2.0f - inputAddress.getWidth() / 2, 5 * Gdx.graphics.getHeight() / 9.0f); // add actors stage.addActor(joinButton); stage.addActor(menuButton); stage.addActor(inputAddress); stage.addActor(titleLabel); stage.addActor(usernameLabel); stage.addActor(usernameInput); stage.addActor(titleLabel); stage.addActor(label1); joinButton.addListener( new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { System.out.println(inputAddress.getText()); GameScreen.createInstance(game, false, inputAddress.getText(), usernameInput.getText()); game.setScreen(GameScreen.getInstance()); // game.initInputListeners(); } }); menuButton.addListener( new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { game.setScreen(new MenuScreen(game)); } }); }
@Override public void show() { openingtheme.play(); openingtheme.setLooping(true); // openingtheme.setVolume(game.state.volume); batch = new SpriteBatch(); stage = new Stage(); Gdx.input.setInputProcessor(stage); // Straight up stolen from https://www.pinterest.comore // img = new Texture("menubackground1.png"); img = new Texture("menu_background_fix.png"); titleimg = new Texture("SlashHeroesTitle.png"); img.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); // change these numbers around so it looks good on the presentation phone TextureRegion region = new TextureRegion(img, 0, 0, 600, 400); sprite = new Sprite(region); sprite.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); sprite.setOrigin(0, 0); skin = new Skin(); // Generate a 1x1 white texture and store it in the skin named "white". Pixmap pixmap = new Pixmap(320, 75, Pixmap.Format.RGBA8888); pixmap.setColor(Color.GREEN); pixmap.fill(); skin.add("white", new Texture(pixmap)); // create the custom font FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/slkscre.ttf")); FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); parameter.size = 80; BitmapFont OurFont = generator.generateFont(parameter); generator.dispose(); // don't forget to dispose to avoid memory leaks! // add ourfont to the skin for our buttons. skin.add("default", OurFont); // textbuttonstyle wont overwrite the font TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.up = skin.newDrawable("white", Color.DARK_GRAY); textButtonStyle.down = skin.newDrawable("white", Color.DARK_GRAY); textButtonStyle.checked = skin.newDrawable("white", Color.BLUE); textButtonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY); textButtonStyle.font = skin.getFont("default"); skin.add("default", textButtonStyle); // Create a button with the "default" TextButtonStyle. final TextButton PlayButton = new TextButton("PLAY", textButtonStyle); // final TextButton ContinueButton = new TextButton("Continue",textButtonStyle); final TextButton SettingsButton = new TextButton("Mute", textButtonStyle); final TextButton QuitButton = new TextButton("Quit", textButtonStyle); PlayButton.setPosition(Gdx.graphics.getWidth() / 2 - 160, Gdx.graphics.getHeight() / 2 - 150); // ContinueButton.setPosition(Gdx.graphics.getWidth()/2 - 160, Gdx.graphics.getHeight()/2 - 85); // SettingsButton.setPosition(Gdx.graphics.getWidth()/2 - 160, Gdx.graphics.getHeight()/2 // - 165); SettingsButton.setPosition( Gdx.graphics.getWidth() / 2 - 160, Gdx.graphics.getHeight() / 2 - 300); // QuitButton.setPosition(Gdx.graphics.getWidth()/2 - 160, Gdx.graphics.getHeight()/2 - // 245); QuitButton.setPosition(Gdx.graphics.getWidth() / 2 - 160, Gdx.graphics.getHeight() / 2 - 450); stage.addActor(PlayButton); // stage.addActor(ContinueButton); stage.addActor(SettingsButton); stage.addActor(QuitButton); PlayButton.addListener( new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { select.play(); PlayButton.setText("Starting new game"); openingtheme.stop(); game.setScreen(game.introscreen); } }); SettingsButton.addListener( new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { // System.out.println("Clicked! Is checked: " + button.isChecked()); select.play(); if (game.state.volume == 0f) { game.state.volume = .7f; openingtheme.play(); openingtheme.setVolume(game.state.volume); SettingsButton.setText("Mute"); } else { game.state.volume = 0f; openingtheme.stop(); SettingsButton.setText("Unmute"); } // TODO make this mute and unmute the non existant sound // mute and unmute; } }); QuitButton.addListener( new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { select.play(); openingtheme.stop(); QuitButton.setText("Quitting"); // TODO make this quit the correct way System.exit(0); } }); }