@Override public void render(float delta) { Gdx.gl.glClearColor(0.39f, 0.58f, 0.92f, 1.0f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Update deltaTime & animationTime deltaTime = Gdx.graphics.getDeltaTime(); animationTime += Gdx.graphics.getDeltaTime(); // Store Spritesheet to sprite sprite = new Sprite(animation.getKeyFrame(animationTime, true)); sprite.setPosition(xPosition, 0); sprite.setScale(1.8f); // Set camera to batch and undate camera batch.setProjectionMatrix(camera.combined); camera.update(); tiledMapRenderer.setView(camera); tiledMapRenderer.render(background); tiledMapRenderer.render(foreground); // Display on Screen batch.begin(); sprite.draw(batch); batch.end(); // update xPosition xPosition = xPosition + (speed * deltaTime); HUDBatch.begin(); font1.draw(HUDBatch, "SCORE:100", 100, 450); HUDBatch.end(); }
@Override public void render() { // wall and door tests if (nWy[0] > 0) { if (nPx > nWx[0] && nPx + 11 < nWx[0] + 35 && nPy == nWy[0]) { if (nKn[1] == 0) { nDy = 0; nHy--; nPy = nWy[0] - 1; camera.translate(0, -1); System.out.println("hit door"); } else if (nKn[1] > 0) { nKn[1]--; for (int w = 0; w < 2; w++) { if (nKn[1] == w) { imgNum[0] = new Texture("Num " + nKn[w] + ".png"); } nWy[0] = -10000; } } } } // camera and tiled camera.translate(nDx, nDy); nPx = nPx + nDx; nPy = nPy + nDy; nHx = nHx + nDx; nHy = nHy + nDy; for (int i = 0; i < 2; i++) { nNx[i] = nNx[i] + nDx; nNy[i] = nNy[i] + nDy; } camera.update(); tiledMapRenderer.setView(camera); tiledMapRenderer.render(); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(imgBaseWall[0], nWx[0], nWy[0]); batch.draw(imgEnemy, nEx, nEy); batch.draw(imgPlayer, nPx, nPy); batch.draw(imgHud, nHx, nHy); batch.draw(imgNum[0], nHx + 24, nHy); batch.draw(imgNum[1], nHx + 48, nHy); batch.draw(imgNum[2], nHx + 71, nHy); batch.draw(imgBaseKey[0], nKx[0], nKy[0]); spMenu.draw(batch); batch.end(); }
@Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glClearColor(1, 1, 1, 1); // Show the map TiledMapRenderer mapRender = MapManager.getMap("zelda"); mapRender.setView(m_camera); myAnimator.setMap(mapRender, m_camera); m_batch.begin(); /*Sprite sprite = SpriteManager.getSprite("mogloo") ; sprite.setPosition(50.f, 50.f) ; sprite.draw(m_batch) ;*/ myAnimator.render(); m_batch.end(); }
@Override public void render(SpriteBatch batch) { batch.end(); mapRenderer.setView(camera); mapRenderer.render(); shapeRenderer.begin(ShapeRenderer.ShapeType.Line); shapeRenderer.setColor(Color.BLUE); for (Rectangle rect : collisions) { shapeRenderer.rect(rect.x, rect.y, rect.getWidth(), rect.getHeight()); } shapeRenderer.end(); batch.begin(); drawDebugInformation(batch); for (Entity entity : entities) { entity.render(batch); } }
@Override public void render() { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.position.set(circleBody.getPosition().x, circleBody.getPosition().y, 0); camera.update(); renderer.render(world, camera.combined); System.out.println( "player.getPosition().x = " + player.getPosition().x + "\nplayer.getPosition().y = " + player.getPosition().y + "\ncamera.position = " + camera.position); Sprite sprite; sprite = (Sprite) circleBody.getUserData(); // set position and width and height and makes sure it is in the center sprite.setBounds( convertToWorld(circleBody.getPosition().x) - sprite.getWidth() / 2, convertToWorld(circleBody.getPosition().y) - sprite.getHeight() / 2, convertToWorld(circleShape.getRadius() * 2), convertToWorld(circleShape.getRadius() * 2)); tiledMapRenderer.setView(camera); tiledMapRenderer.render(); System.out.println( "Bouncing circle: " + circleBody.getMass() + "\n" + "Player: " + player.getMass()); // world.step(1/45f, 6, 2); world.step(Gdx.graphics.getDeltaTime(), 4, 4); player.setAwake(true); // camera.project(point.set(player.getPosition().x, player.getPosition().y, 0)); // logger.log(); batch.begin(); // Circle.draw(batch); sprite.draw(batch); batch.end(); }
@Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.graphics.setTitle(String.format(GAME_TITLE, Gdx.graphics.getFramesPerSecond())); world.step(TIME_STEP, 8, 3); viewport.getCamera().position.x = ninjaRabbit.getBody() == null ? 0.0f : ninjaRabbit.getBody().getPosition().x + viewport.getWorldWidth() / 4.0f; viewport.getCamera().update(); batch.setProjectionMatrix(viewport.getCamera().combined); tileMapRenderer.setView((OrthographicCamera) viewport.getCamera()); tileMapRenderer.render(); batch.begin(); ninjaRabbit.update(batch); batch.end(); b2dRenderer.render(world, viewport.getCamera().combined); }
@Override public void render(float delta) { camera.update(); Vector2 clickLocation = ZombieAttack.getClickLocation(); // refreshing open gl screen Gdx.gl20.glClearColor(0, 102 / 255f, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // rendering map tiledMapRenderer.setView(camera); tiledMapRenderer.render(); ZombieAttack.money = buttons.setSharpTurret(ZombieAttack.money, camera, towerList); ZombieAttack.money = buttons.setMissileTurret(ZombieAttack.money, camera, towerList); ZombieAttack.money = buttons.setIceTurret(ZombieAttack.money, camera, towerList); ZombieAttack.money = buttons.setFlameTurret(ZombieAttack.money, camera, towerList); money = "Money: $" + ZombieAttack.money; // spawning zombies if (!zombieList1.waveBreak() && !zombieList.waveBreak()) { zombieList.spawnZombie(-20, 168, Direction.RIGHT); zombieList1.spawnZombie(-20, 424, Direction.RIGHT); } if (zombieList.isLevelFinished() && zombieList1.isLevelFinished()) { musicManager.stop(); optionsPreferences.setCurrentLevel(6); if (optionsPreferences.getLevel() <= optionsPreferences.getCurrentLevel()) optionsPreferences.setLevel(7); ((Game) Gdx.app.getApplicationListener()).setScreen(new NextLevel(new sand1())); } towerList.drawFOV(camera); batch.begin(); { batch.draw(ui, 0, 0); batch.draw(ui, 0, 543, 800, 58); waveString = "Wave " + zombieList.getCurrentWave(); zombieString = "Zombies " + (zombieList.getZombiesLeft() + zombieList1.getZombiesLeft()); playerLifeString = "Lives " + playerLife; // Display labels fontLabel.setColor(0.0f, 0.7f, 0.05f, 1.0f); fontLabel.draw(batch, money, 620, 570); fontLabel.setColor(1.0f, 1.0f, 1.0f, 1.0f); fontLabel.draw(batch, waveString, 0, 598); fontLabel.draw(batch, zombieString, 0, 570); fontLabel.setColor(1.0f, 0.0f, 0.0f, 1.0f); fontLabel.draw(batch, playerLifeString, 620, 600); // updating the projectiles and turrets towerList.updateProjectiles(delta, zombieList); towerList.updateProjectiles(delta, zombieList1); if (rand.nextInt(2) == 0) { towerList.updateTurrets(clickLocation, batch, delta, zombieList1); towerList.updateTurrets(clickLocation, batch, delta, zombieList); } else { towerList.updateTurrets(clickLocation, batch, delta, zombieList); towerList.updateTurrets(clickLocation, batch, delta, zombieList1); } towerList.drawTowers(batch, delta); // rendering zombie Iterator<Zombie> iter = zombieList.iterator(); while (iter.hasNext()) { RegZombie z = (RegZombie) iter.next(); // zombieList.spawnZombie(-20, 168, Direction.RIGHT); z.changeToY(226, 168, Direction.UP); z.changeToX(226, 240, Direction.RIGHT); z.changeToY(546, 240, Direction.DOWN); z.changeToX(546, 168, Direction.RIGHT); z.move(batch, delta); if (z.health <= 0) { dyingSound.play(ZombieEffects.ZOMBIEDYING); iter.remove(); ZombieAttack.money += 5; money = "Money: $ " + ZombieAttack.money; ++zombieList.zombiesKilled; } if (z.dx > 805) { iter.remove(); --playerLife; if (playerLife <= 0) ((Game) Gdx.app.getApplicationListener()).setScreen(new GameOver(new water3())); } } Iterator<Zombie> iter1 = zombieList1.iterator(); while (iter1.hasNext()) { RegZombie z1 = (RegZombie) iter1.next(); z1.changeToY(226, 424, Direction.DOWN); z1.changeToX(226, 368, Direction.RIGHT); z1.changeToY(546, 368, Direction.UP); z1.changeToX(546, 424, Direction.RIGHT); z1.move(batch, delta); if (z1.health <= 0) { iter1.remove(); ZombieAttack.money += 10; money = "Money: $ " + ZombieAttack.money; ++zombieList1.zombiesKilled; } if (z1.dx > 805) { iter1.remove(); --playerLife; if (playerLife <= 0) ((Game) Gdx.app.getApplicationListener()).setScreen(new GameOver(new water3())); } } infoText.draw(batch, 0); if (zombieList.waveBreak() && zombieList1.waveBreak()) if (zombieList.getWaveBreakTimeLeft() > zombieList1.getWaveBreakTimeLeft()) infoText.draw(batch, zombieList.getWaveBreakTimeLeft()); else infoText.draw(batch, zombieList1.getWaveBreakTimeLeft()); } batch.end(); // end drawing level zombieList.drawHealth(camera); zombieList1.drawHealth(camera); // tower buttons stage.act(); stage.draw(); ZombieAttack.moneyCheat(); }
public void Update(float delta) { if (m_FadeIn < 1) { m_FadeIn += delta / 10; m_BackgroundMusic.setVolume(m_GameScreen.m_Settings.m_BackgroundMusicVolume * m_FadeIn); } // update and render the tilemap m_TiledMapRenderer.setView(m_GameScreen.m_Camera); m_TiledMapRenderer.render(); // update physics system m_PhysicsWorld.step(1f / 60f, 6, 2); // update and render the artemis entity system m_ArtemisWorld.setDelta(delta); m_ArtemisWorld.process(); m_SpineRenderSystem.process(); m_GameScreen.m_Camera.update(); m_GameScreen.GetSpriteBatch().setProjectionMatrix(m_GameScreen.m_Camera.combined); // update the player's light distance from watch float distance = 225; if (!m_WatchSpine.m_State.getAnimation().getName().contentEquals("tick")) { m_ClockTicking = false; } if (m_WatchSpine.m_State.getAnimation().getName().contentEquals("tick")) { if (!m_ClockTicking) { m_ClockTick.play(m_GameScreen.m_Settings.m_GameSoundVolume / 2); m_ClockTicking = true; } float time = m_WatchSpine.m_State.getTime(); if (time < 10.0f) { float timePercentageComplete = (10 - time) / 10.0f; distance += (timePercentageComplete * 300); m_LightPowerDistance = timePercentageComplete * 300; } } else if (m_WatchSpine.m_State.getAnimation().getName().contentEquals("wind")) { float time = m_WatchSpine.m_State.getTime(); float timePercentageComplete = time / m_WatchSpine.m_State.getAnimation().getDuration(); distance += (timePercentageComplete * 300); m_LightPowerDistance = timePercentageComplete * 300; } // update the players light distance sensor m_PlayerEntity .m_LightDistanceSensor .getShape() .setRadius((m_LightPowerDistance * WORLD_TO_BOX) / 2); if (m_PlayerEntity.m_Entity != null) { BodyComponent bodyComponent = m_PlayerEntity.m_Entity.getComponent(BodyComponent.class); if (bodyComponent != null) { bodyComponent.m_Light.setDistance(distance * WORLD_TO_BOX); } } // render the lighting m_RayHandler.setCombinedMatrix(m_GameScreen.m_Camera.combined.scl(BOX_TO_WORLD)); m_RayHandler.updateAndRender(); // draw border m_BorderSprite.setColor(1, 1, 1, m_FadeIn * 0.5f); m_BorderSprite.setPosition( m_GameScreen.m_Camera.position.x - 400, m_GameScreen.m_Camera.position.y - 300); m_GameScreen.GetSpriteBatch().begin(); m_BorderSprite.draw(m_GameScreen.GetSpriteBatch()); m_GameScreen.GetSpriteBatch().end(); // draw the vials m_VialOne.m_Skeleton.getColor().set(1, 1, 1, m_FadeIn * 0.75f); m_VialOne.m_Skeleton.setX(m_GameScreen.m_Camera.position.x - 375); m_VialOne.m_Skeleton.setY(m_GameScreen.m_Camera.position.y - 275); m_VialOne.m_Skeleton.getRootBone().setRotation(m_VialOne.m_Rotation); m_VialOne.m_State.update(Gdx.graphics.getDeltaTime()); m_VialOne.m_State.apply(m_VialOne.m_Skeleton); m_VialOne.m_Skeleton.updateWorldTransform(); m_VialTwo.m_Skeleton.getColor().set(1, 1, 1, m_FadeIn * 0.75f); m_VialTwo.m_Skeleton.setX(m_GameScreen.m_Camera.position.x - 305); m_VialTwo.m_Skeleton.setY(m_GameScreen.m_Camera.position.y - 275); m_VialTwo.m_Skeleton.getRootBone().setRotation(m_VialTwo.m_Rotation); m_VialTwo.m_State.update(Gdx.graphics.getDeltaTime()); m_VialTwo.m_State.apply(m_VialTwo.m_Skeleton); m_VialTwo.m_Skeleton.updateWorldTransform(); m_VialThree.m_Skeleton.getColor().set(1, 1, 1, m_FadeIn * 0.75f); m_VialThree.m_Skeleton.setX(m_GameScreen.m_Camera.position.x - 390); m_VialThree.m_Skeleton.setY(m_GameScreen.m_Camera.position.y - 205); m_VialThree.m_Skeleton.getRootBone().setRotation(m_VialThree.m_Rotation); m_VialThree.m_State.update(Gdx.graphics.getDeltaTime()); m_VialThree.m_State.apply(m_VialThree.m_Skeleton); m_VialThree.m_Skeleton.updateWorldTransform(); // draw watch last m_WatchSpine.m_Skeleton.setX(m_GameScreen.m_Camera.position.x + 300); m_WatchSpine.m_Skeleton.setY(m_GameScreen.m_Camera.position.y + 200); m_WatchSpine.m_State.update(Gdx.graphics.getDeltaTime()); m_WatchSpine.m_State.apply(m_WatchSpine.m_Skeleton); m_WatchSpine.m_Skeleton.updateWorldTransform(); m_GameScreen.GetSpriteBatch().begin(); m_SpineRenderSystem.m_Renderer.draw(m_GameScreen.GetSpriteBatch(), m_VialOne.m_Skeleton); m_SpineRenderSystem.m_Renderer.draw(m_GameScreen.GetSpriteBatch(), m_VialTwo.m_Skeleton); m_SpineRenderSystem.m_Renderer.draw(m_GameScreen.GetSpriteBatch(), m_VialThree.m_Skeleton); m_SpineRenderSystem.m_Renderer.draw(m_GameScreen.GetSpriteBatch(), m_WatchSpine.m_Skeleton); m_GameScreen.GetSpriteBatch().end(); }