@Override public void render() { super.render(); // output the current FPS fpsLogger.log(); }
public void render() { logger.log(); final float delta = Gdx.graphics.getDeltaTime(); camController.update(delta); timer += delta; for (int i = 0; i < lightManager.pointLights.size; i++) { final Vector3 v = lightManager.pointLights.get(i).position; v.x += MathUtils.sin(timer) * 0.01f; v.z += MathUtils.cos(timer) * 0.01f; lightManager.pointLights.get(i).color.b = MathUtils.sin(timer) * 0.25f + 0.25f; } animInstance.time += delta; if (Gdx.input.justTouched()) { currAnimIdx++; if (currAnimIdx == model3.getAnimations().length) currAnimIdx = 0; animInstance.animation = model3.getAnimations()[currAnimIdx].name; animInstance.time = 0; } if (animInstance.time > model3.getAnimations()[currAnimIdx].totalDuration) { animInstance.time = 0; } Gdx.gl.glEnable(GL10.GL_CULL_FACE); Gdx.gl.glFrontFace(GL10.GL_CCW); Gdx.gl.glCullFace(GL10.GL_FRONT); Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glDepthMask(true); Gdx.gl.glClearColor(0, 0.1f, 0.2f, 0); Gdx.gl.glClear( GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0)); protoRenderer.begin(); protoRenderer.draw(model3, animInstance); protoRenderer.end(); Gdx.gl.glCullFace(GL10.GL_BACK); protoRenderer.begin(); protoRenderer.draw(model, instance); protoRenderer.draw(model, instance2); protoRenderer.draw(model2, instance2); protoRenderer.end(); }
public void render(float runtime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); // render models currentCamera.update(); // GLProfiler.reset(); planetmap.render(); // System.out.println(GLProfiler.drawCalls+""); // render UIs UIObject.beginRender(); for (int i = uiItems.size - 1; i >= 0; i--) { uiItems.get(i).render(runtime); } UIObject.endRender(); fpsLog.log(); }
@Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); logger.log(); stage.draw(); stage.act(); stage.getRoot().getColor().a = 0f; batch.begin(); font.draw(batch, stage.getCuvant().toUpperCase(), 15, 790); font.draw(batch, totalPointsStr, 420, 790); if (stage.eCuvant()) { font.setColor(Color.GREEN); } if (drawTween) { tweenFont.draw(batch, "+" + points, tweenFont.getX(), tweenFont.getY()); } // playButton.setAlpha(0.5f); // batch.draw(playButton, 220, 750); batch.end(); // draw the line shapeRend.begin(ShapeType.Line); shapeRend.setColor(Color.ORANGE); shapeRend.line(0, 745, 480, 745); shapeRend.end(); manager.update(delta); showMenu(); }
@Override public void render() { Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (reloadProject) { int spriteSize = sprites.size(); for (int i = 0; i < spriteSize; i++) { sprites.get(i).pause(); } stage.clear(); SoundManager.getInstance().clear(); Sprite sprite; if (spriteSize > 0) { sprites.get(0).look.setLookData(createWhiteBackgroundLookData()); } for (int i = 0; i < spriteSize; i++) { sprite = sprites.get(i); sprite.resetSprite(); sprite.look.createBrightnessContrastShader(); stage.addActor(sprite.look); sprite.pause(); } stage.addActor(passepartout); paused = true; firstStart = true; reloadProject = false; synchronized (stageDialog) { stageDialog.notify(); } } batch.setProjectionMatrix(camera.combined); if (firstStart) { int spriteSize = sprites.size(); if (spriteSize > 0) { sprites.get(0).look.setLookData(createWhiteBackgroundLookData()); } Sprite sprite; for (int i = 0; i < spriteSize; i++) { sprite = sprites.get(i); sprite.createStartScriptActionSequence(); if (!sprite.getLookDataList().isEmpty()) { sprite.look.setLookData(sprite.getLookDataList().get(0)); } } firstStart = false; } if (!paused) { float deltaTime = Gdx.graphics.getDeltaTime(); /* * Necessary for UiTests, when EMMA - code coverage is enabled. * * Without setting DYNAMIC_SAMPLING_RATE_FOR_ACTIONS to false(via reflection), before * the UiTest enters the stage, random segmentation faults(triggered by EMMA) will occur. * * Can be removed, when EMMA is replaced by an other code coverage tool, or when a * future EMMA - update will fix the bugs. */ if (DYNAMIC_SAMPLING_RATE_FOR_ACTIONS == false) { stage.act(deltaTime); } else { float optimizedDeltaTime = deltaTime / deltaActionTimeDivisor; long timeBeforeActionsUpdate = SystemClock.uptimeMillis(); while (deltaTime > 0f) { stage.act(optimizedDeltaTime); deltaTime -= optimizedDeltaTime; } long executionTimeOfActionsUpdate = SystemClock.uptimeMillis() - timeBeforeActionsUpdate; if (executionTimeOfActionsUpdate <= ACTIONS_COMPUTATION_TIME_MAXIMUM) { deltaActionTimeDivisor += 1f; deltaActionTimeDivisor = Math.min(DELTA_ACTIONS_DIVIDER_MAXIMUM, deltaActionTimeDivisor); } else { deltaActionTimeDivisor -= 1f; deltaActionTimeDivisor = Math.max(1f, deltaActionTimeDivisor); } } } if (!finished) { stage.draw(); } if (makeAutomaticScreenshot) { if (skipFirstFrameForAutomaticScreenshot) { skipFirstFrameForAutomaticScreenshot = false; } else { thumbnail = ScreenUtils.getFrameBufferPixels( screenshotX, screenshotY, screenshotWidth, screenshotHeight, true); makeAutomaticScreenshot = false; } } if (makeScreenshot) { screenshot = ScreenUtils.getFrameBufferPixels( screenshotX, screenshotY, screenshotWidth, screenshotHeight, true); makeScreenshot = false; } if (axesOn && !finished) { drawAxes(); } if (DEBUG) { fpsLogger.log(); } if (makeTestPixels) { testPixels = ScreenUtils.getFrameBufferPixels(testX, testY, testWidth, testHeight, false); makeTestPixels = false; } }
public void writeFPS() { if (enableLog) fpsLogger.log(); }