@Override public void onSurfaceCreated(javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) { eglContext = ((EGL10) EGLContext.getEGL()).eglGetCurrentContext(); setupGL(gl); logConfig(config); updatePpi(); Mesh.invalidateAllMeshes(app); Texture.invalidateAllTextures(app); ShaderProgram.invalidateAllShaderPrograms(app); FrameBuffer.invalidateAllFrameBuffers(app); Gdx.app.log("AndroidGraphics", Mesh.getManagedStatus()); Gdx.app.log("AndroidGraphics", Texture.getManagedStatus()); Gdx.app.log("AndroidGraphics", ShaderProgram.getManagedStatus()); Gdx.app.log("AndroidGraphics", FrameBuffer.getManagedStatus()); Display display = app.getWindowManager().getDefaultDisplay(); this.width = display.getWidth(); this.height = display.getHeight(); mean = new WindowedMean(5); this.lastFrameTime = System.nanoTime(); gl.glViewport(0, 0, this.width, this.height); isSurfaceCreated = true; }
@Override public void onSurfaceCreated(javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) { eglContext = ((EGL10) EGLContext.getEGL()).eglGetCurrentContext(); // jw: added setupGL(gl); logConfig(config); updatePpi(); Mesh.invalidateAllMeshes(app); Texture.invalidateAllTextures(app); ShaderProgram.invalidateAllShaderPrograms(app); FrameBuffer.invalidateAllFrameBuffers(app); if (AndroidLiveWallpaperService .DEBUG) { // to prevent creating too many string buffers in live wallpapers Gdx.app.debug("AndroidGraphics", Mesh.getManagedStatus()); Gdx.app.debug("AndroidGraphics", Texture.getManagedStatus()); Gdx.app.debug("AndroidGraphics", ShaderProgram.getManagedStatus()); Gdx.app.debug("AndroidGraphics", FrameBuffer.getManagedStatus()); } Display display = app.getWindowManager().getDefaultDisplay(); this.width = display.getWidth(); this.height = display.getHeight(); mean = new WindowedMean(5); this.lastFrameTime = System.nanoTime(); gl.glViewport(0, 0, this.width, this.height); // jw: moved to onSurfaceChanged (as in AndroidGraphics class) /*if (created == false) { app.getListener().create(); created = true; synchronized (this) { running = true; } }*/ }