private void loadBones(Boneassignments boneAssigments, SkeletonSubMesh subMesh) { Array<IntArray> boneAssignments = new Array<IntArray>(); Array<FloatArray> boneWeights = new Array<FloatArray>(); for (int j = 0; j < subMesh.getMesh().getNumVertices(); j++) { boneAssignments.add(new IntArray(4)); boneWeights.add(new FloatArray(4)); } List<Vertexboneassignment> vertexboneassignment = boneAssigments.getVertexboneassignment(); for (int j = 0; j < vertexboneassignment.size(); j++) { Vertexboneassignment assignment = vertexboneassignment.get(j); int boneIndex = assignment.boneindex; int vertexIndex = assignment.vertexindex; float weight = assignment.weight; boneAssignments.get(vertexIndex).add(boneIndex); boneWeights.get(vertexIndex).add(weight); } subMesh.boneAssignments = new int[boneAssignments.size][]; subMesh.boneWeights = new float[boneWeights.size][]; for (int j = 0; j < boneAssignments.size; j++) { subMesh.boneAssignments[j] = new int[boneAssignments.get(j).size]; subMesh.boneWeights[j] = new float[boneWeights.get(j).size]; for (int k = 0; k < boneAssignments.get(j).size; k++) { subMesh.boneAssignments[j][k] = boneAssignments.get(j).get(k); } for (int k = 0; k < boneWeights.get(j).size; k++) { subMesh.boneWeights[j][k] = boneWeights.get(j).get(k); } } }
private SubMesh[] generateSubMeshes(Mesh ogreMesh) { List<Submesh> ogreSubmeshes = ogreMesh.getSubmeshes().getSubmesh(); SubMesh[] submeshes = new SubMesh[ogreSubmeshes.size()]; for (int i = 0; i < ogreSubmeshes.size(); i++) { Submesh ogreSubmesh = ogreSubmeshes.get(i); boolean usesTriangleList = false; if (ogreSubmesh.use32Bitindexes) throw new GdxRuntimeException("submesh '" + i + "' uses 32-bit indices"); if (ogreSubmesh.getOperationtype().equals("triangle_list")) { usesTriangleList = true; } short[] indices = new short[ogreSubmesh.getFaces().count * (usesTriangleList ? 3 : 1)]; for (int j = 0, idx = 0; j < ogreSubmesh.getFaces().count; j++) { Face face = ogreSubmesh.getFaces().getFace().get(j); indices[idx++] = face.v1; if (usesTriangleList || j == 0) { indices[idx++] = face.v2; indices[idx++] = face.v3; } } List<VertexAttribute> attributes = new ArrayList<VertexAttribute>(); IntArray offsets = new IntArray(); int offset = 0; BaseGeometry geom; if (ogreSubmesh.useSharedVertices) { geom = ogreMesh.getSharedgeometry(); } else { geom = ogreSubmesh.getGeometry(); } for (int j = 0; j < geom.getVertexbuffer().size(); j++) { Vertexbuffer buffer = geom.getVertexbuffer().get(j); offsets.add(offset); if (buffer.positions) { attributes.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE)); offset += 3; } if (buffer.normals) { attributes.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE)); offset += 3; } if (buffer.tangents) { attributes.add( new VertexAttribute( Usage.Generic, buffer.tangentDimensions, ShaderProgram.TANGENT_ATTRIBUTE)); offset += buffer.tangentDimensions; } if (buffer.binormals) { attributes.add(new VertexAttribute(Usage.Generic, 3, ShaderProgram.BINORMAL_ATTRIBUTE)); offset += 3; } if (buffer.coloursDiffuse) { attributes.add(new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE)); offset += 4; } for (int k = 0; k < buffer.textureCoords; k++) { try { int numTexCoords = 0; switch (k) { case 0: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions0()); break; case 1: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions1()); break; case 2: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions2()); break; case 3: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions3()); break; case 4: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions4()); break; case 5: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions5()); break; case 6: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions6()); break; case 7: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions7()); break; } attributes.add( new VertexAttribute( Usage.TextureCoordinates, numTexCoords, ShaderProgram.TEXCOORD_ATTRIBUTE + k)); offset += numTexCoords; } catch (NumberFormatException e) { throw new GdxRuntimeException( "Can't process texture coords with dimensions != 1, 2, 3, 4 (e.g. float1)"); } } } VertexAttributes attribs = new VertexAttributes(attributes.toArray(new VertexAttribute[0])); int vertexSize = offset; float[] vertices = new float[geom.getVertexCount() * offset]; for (int j = 0; j < geom.getVertexbuffer().size(); j++) { Vertexbuffer buffer = geom.getVertexbuffer().get(j); offset = offsets.get(j); int idx = offset; for (int k = 0; k < buffer.getVertex().size(); k++) { Vertex v = buffer.getVertex().get(k); if (v.getPosition() != null) { vertices[idx++] = v.getPosition().x; vertices[idx++] = v.getPosition().y; vertices[idx++] = v.getPosition().z; } if (v.getNormal() != null) { vertices[idx++] = v.getNormal().x; vertices[idx++] = v.getNormal().y; vertices[idx++] = v.getNormal().z; } if (v.getTangent() != null) { vertices[idx++] = v.getTangent().x; vertices[idx++] = v.getTangent().y; vertices[idx++] = v.getTangent().z; if (buffer.tangentDimensions == 4) vertices[idx++] = v.getTangent().w; } if (v.getBinormal() != null) { vertices[idx++] = v.getBinormal().x; vertices[idx++] = v.getBinormal().y; vertices[idx++] = v.getBinormal().z; } if (v.getColourDiffuse() != null) { float color = getColor(v.getColourDiffuse()); vertices[idx++] = color; } if (v.getTexcoord() != null) { for (int l = 0; l < v.getTexcoord().size(); l++) { Texcoord texCoord = v.getTexcoord().get(l); int numTexCoords = 0; switch (l) { case 0: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions0()); break; case 1: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions1()); break; case 2: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions2()); break; case 3: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions3()); break; case 4: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions4()); break; case 5: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions5()); break; case 6: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions6()); break; case 7: numTexCoords = Integer.valueOf(buffer.getTextureCoordDimensions7()); break; } if (numTexCoords == 1) { vertices[idx++] = texCoord.u; } if (numTexCoords == 2) { vertices[idx++] = texCoord.u; vertices[idx++] = texCoord.v; } if (numTexCoords == 3) { vertices[idx++] = texCoord.u; vertices[idx++] = texCoord.v; vertices[idx++] = texCoord.w; } if (numTexCoords == 4) { vertices[idx++] = texCoord.u; vertices[idx++] = texCoord.v; vertices[idx++] = texCoord.w; vertices[idx++] = texCoord.x; } } } offset += vertexSize; idx = offset; } } com.badlogic.gdx.graphics.Mesh mesh = new com.badlogic.gdx.graphics.Mesh( false, vertices.length / vertexSize, indices.length, attribs); mesh.setIndices(indices); mesh.setVertices(vertices); String meshName = ""; if (ogreMesh.getSubmeshnames() != null) { List<Submeshname> names = ogreMesh.getSubmeshnames().getSubmeshname(); for (int n = 0; n < names.size(); ++n) { if (Integer.parseInt(names.get(n).getIndex()) == i) meshName = names.get(n).getName(); } } SubMesh subMesh; Boneassignments boneAssigments = (ogreSubmesh.getBoneassignments() != null) ? ogreSubmesh.getBoneassignments() : ogreMesh.getBoneassignments(); if (boneAssigments != null) { subMesh = new SkeletonSubMesh(meshName, mesh, GL10.GL_TRIANGLES); } else { subMesh = new StillSubMesh(meshName, mesh, GL10.GL_TRIANGLES); } // FIXME ? subMesh.materialName = ogreSubmesh.material; if (boneAssigments != null) { SkeletonSubMesh subSkelMesh = (SkeletonSubMesh) subMesh; subSkelMesh.setVertices(vertices); subSkelMesh.setIndices(indices); subSkelMesh.skinnedVertices = new float[vertices.length]; System.arraycopy( subSkelMesh.vertices, 0, subSkelMesh.skinnedVertices, 0, subSkelMesh.vertices.length); loadBones(boneAssigments, subSkelMesh); } if (ogreSubmesh.getOperationtype().equals("triangle_list")) subMesh.primitiveType = GL10.GL_TRIANGLES; if (ogreSubmesh.getOperationtype().equals("triangle_fan")) subMesh.primitiveType = GL10.GL_TRIANGLE_FAN; if (ogreSubmesh.getOperationtype().equals("triangle_strip")) subMesh.primitiveType = GL10.GL_TRIANGLE_STRIP; submeshes[i] = subMesh; } return submeshes; }