public DebugGdx() { shapeRenderer = new ShapeRenderer(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("ARIBLK.TTF")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); parameter.size = 10; parameter.color = Color.BLACK; font = generator.generateFont(parameter); generator.dispose(); }
public BitmapFont getLemonMilk(int size) { FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/LemonMilk.ttf")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); parameter.size = size; BitmapFont lemonMilk = generator.generateFont(parameter); generator.dispose(); return lemonMilk; }
public TitleCard(int size, float x, float y) { FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("assets/fonts/Fipps-Regular.ttf")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); parameter.size = size == 0 ? 36 : 72; titleFont = generator.generateFont(parameter); generator.dispose(); this.x = x; this.y = y; this.size = size; }
public StartScreen(SpaceSim game) { this.game = game; background = new Texture(Gdx.files.internal("bg5.jpg")); batch = new SpriteBatch(); stage = new Stage(); heading = "Space Simulator"; Gdx.input.setInputProcessor(stage); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/Philosopher-Regular.ttf")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); buttonFont = generator.generateFont(parameter); buttonFont.setColor(1, 1, 1, 1); parameter.size = 72; headingFont = generator.generateFont(parameter); headingFont.setColor(1, 1, 1, 1); generator.dispose(); GlyphLayout layout = new GlyphLayout(headingFont, heading); headingX = (int) ((Gdx.graphics.getWidth() / 2) - (layout.width / 2)); headingY = 550; this.skin = new Skin(); this.skin.add("default", buttonFont); Pixmap pixmap = new Pixmap(200, 50, Pixmap.Format.RGB888); pixmap.setColor(Color.WHITE); pixmap.fill(); this.skin.add("background", new Texture(pixmap)); TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle(); textButtonStyle.up = this.skin.newDrawable("background", Color.GRAY); textButtonStyle.over = this.skin.newDrawable("background", Color.LIGHT_GRAY); textButtonStyle.font = this.skin.getFont("default"); this.skin.add("default", textButtonStyle); TextButton startButton = new TextButton("Start", this.skin); startButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { StartScreen.this.game.setScreen(new GalaxyMapScreen(StartScreen.this.game)); }; }); startButton.setPosition((Gdx.graphics.getWidth() / 2) - (startButton.getWidth() / 2), 300); this.stage.addActor(startButton); }
public void updateFont(String newChars) { parameter.characters = parameter.characters + newChars; font = generator.generateFont(parameter); // generator.generateData(parameter); BitmapFont oldFont = this.getStyle().font; this.getStyle().font = this.getStyle().messageFont = font; oldFont.dispose(); updateDisplayText(); }
public GameState(TitleState title) { this.title = title; this.title.reset(); prefs = Gdx.app.getPreferences("highscore"); adsController = MainGame.adsController; restartButton = new RestartButton(MainGame.WIDTH / 2 - 78, MainGame.HEIGHT / 2 - 100); menuButton = new MenuButton(MainGame.WIDTH / 2 - 125, MainGame.HEIGHT / 2); unpauseButton = new UnpauseButton(MainGame.WIDTH / 2 - 78, MainGame.HEIGHT / 2 + 100); highScore = prefs.getInteger("highscore", 0); gameOverOverlay = new Sprite(new Texture(Gdx.files.internal("gui/gameoverlay.png"))); gameOverOverlay.setPosition(0, MainGame.HEIGHT / 2 - (gameOverOverlay.getHeight() / 2)); backGroundFade = new Sprite(new Texture(Gdx.files.internal("gui/bgfade.png"))); backGroundFade.setPosition(0, 0); backGroundFade.setSize(MainGame.WIDTH, MainGame.HEIGHT); backGroundFade.setAlpha(0.6f); grid = new Grid(15, 15, 390, 390, prefs); parameter.size = 20; parameter.shadowColor = new Color(0, 0, 0, 1f); parameter.shadowOffsetX = 1; parameter.shadowOffsetY = 1; score = grid.getScore(); scoreFont = generator.generateFont(parameter); highscoreFont = generator.generateFont(parameter); redCounter = new Sprite(new Texture(Gdx.files.internal("gui/score/scorecounter.png"))); redCounter.setSize(144, 26.4f); redCounter.setPosition(18, MainGame.HEIGHT - redCounter.getHeight() - 260); blueCounter = new Sprite(new Texture(Gdx.files.internal("gui/score/highscorecounter.png"))); blueCounter.setSize(144, 26.4f); blueCounter.setPosition( MainGame.WIDTH - blueCounter.getWidth() - 18, MainGame.HEIGHT - blueCounter.getHeight() - 260); scoreFont.setColor(Color.WHITE); scoreFont.setFixedWidthGlyphs("0123456789"); highscoreFont.setFixedWidthGlyphs("0123456789"); grid.setPaused(false); }
public MainMenu(GameSoundController sound) { this.sound = sound; masterMech = new Texture("img/masterMechanic.png"); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/black.ttf")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); parameter.size = 20; font = generator.generateFont(parameter); generator.dispose(); stage = new Stage(); atlas = new TextureAtlas("ui/buttons.pack"); skin = new Skin(Gdx.files.internal("ui/menuButtonSettings.json"), atlas); table = new Table(skin); heading = new Label("Mech Infiltration", new LabelStyle(font, Color.WHITE)); }
/** * Convenience method for generating a font, and then writing the fnt and png files. Writing a * generated font to files allows the possibility of only generating the fonts when they are * missing, otherwise loading from a previously generated file. * * @param fontFile * @param fontSize */ private AnimvsBitmapFont generateFontWriteFiles( String fontName, FileHandle fontFile, int fontSize, int pageWidth, int pageHeight, String characters) { FreeTypeFontGenerator generator = new FreeTypeFontGenerator(fontFile); PixmapPacker packer = new PixmapPacker(pageWidth, pageHeight, Pixmap.Format.RGBA8888, 1, false); FreeTypeFontParameter fontParameters = new FreeTypeFontParameter(); fontParameters.characters = characters; fontParameters.size = fontSize; fontParameters.minFilter = TextureFilter.Nearest; fontParameters.magFilter = TextureFilter.Linear; fontParameters.packer = packer; // FreeTypeFontGenerator.FreeTypeBitmapFontData fontData = // generator.generateData(fontSize, characters, false, packer); FreeTypeFontGenerator.FreeTypeBitmapFontData fontData = generator.generateData(fontParameters); Array<PixmapPacker.Page> pages = packer.getPages(); Array<TextureRegion> texRegions = new Array<TextureRegion>(pages.size); for (int i = 0; i < pages.size; i++) { PixmapPacker.Page p = pages.get(i); Texture tex = new Texture( new PixmapTextureData(p.getPixmap(), p.getPixmap().getFormat(), false, false, true)) { @Override public void dispose() { super.dispose(); getTextureData().consumePixmap().dispose(); } }; tex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest); texRegions.add(new TextureRegion(tex)); } AnimvsBitmapFont font = new AnimvsBitmapFont(fontData, texRegions, true); setDefaultFilter(font); saveFontToFile(font, fontSize, fontName, packer); generator.dispose(); packer.dispose(); return font; }
public GameState(Specular game) { super(game); // Loading map texture from a internal directory Texture mapTexture = new Texture(Gdx.files.internal("graphics/game/packed/Level.png")); Texture shockLight = new Texture(Gdx.files.internal("graphics/game/packed/ShockLight.png")); Texture parallax = new Texture(Gdx.files.internal("graphics/game/packed/Parallax.png")); // Loading gameover textures gameOverTex = new Texture(Gdx.files.internal("graphics/game/packed/Background.png")); newHighscore = new Texture(Gdx.files.internal("graphics/menu/gameover/New Highscore.png")); // Loading pause menu textures pauseTex = new Texture(Gdx.files.internal("graphics/menu/pausemenu/Pause.png")); greyPixel = new Texture(Gdx.files.internal("graphics/menu/pausemenu/Grey Pixel.png")); textureAtlas = new TextureAtlas(Gdx.files.internal("graphics/game/packed/Specular.atlas")); // Loading HUD hud = new HUD(this); // Initializing map handler for handling many maps mapHandler = new MapHandler(); mapHandler.addMap( "Map", mapTexture, shockLight, parallax, mapTexture.getWidth(), mapTexture.getHeight(), this); currentMap = mapHandler.getMap("Map"); clipBounds = new Rectangle(0, 0, currentMap.getWidth(), currentMap.getHeight()); // Initializing font FreeTypeFontGenerator fontGen = new FreeTypeFontGenerator(Gdx.files.internal("fonts/Battlev2l.ttf")); FreeTypeFontParameter ftfp = new FreeTypeFontParameter(); ftfp.size = 96; // MAX SIZE ftfp.characters = "1234567890,"; gameOverScoreFont = fontGen.generateFont(ftfp); gameOverScoreFont.setColor(Color.RED); ftfp.characters = "1234567890,tapocniue"; // Characters for "Tap to continue" ftfp.size = 64; scoreFont = fontGen.generateFont(ftfp); scoreFont.setColor(Color.RED); ftfp.characters = "1234567890,x"; ftfp.size = 40; multiplierFont = fontGen.generateFont(ftfp); multiplierFont.setColor(Color.RED); // Tutorial (Must be initialized before fontGen.dispose()) tutorial = new Tutorial(this, fontGen); fontGen.dispose(); // Graphics Settings GfxSettings.init(); // Tutorial Tutorial.init(textureAtlas); // Initializing entities and analogstick statically Player.init(textureAtlas); Bullet.init(this); Particle.init(textureAtlas); UpgradeOrb.init(textureAtlas); EnemyWanderer.init(textureAtlas); EnemyCircler.init(textureAtlas); EnemyStriver.init(textureAtlas); EnemyBooster.init(textureAtlas); EnemyWorm.init(textureAtlas); EnemyVirus.init(textureAtlas); EnemyShielder.init(textureAtlas); EnemyExploder.init(textureAtlas); EnemyDasher.init(textureAtlas); EnemyTanker.init(textureAtlas); AnalogStick.init(hud); // Initializing power-ups AddLife.init(textureAtlas); BulletBurst.init(textureAtlas); FireRateBoost.init(textureAtlas); ScoreMultiplier.init(textureAtlas); ShieldPowerUp.init(textureAtlas); SlowdownEnemies.init(textureAtlas); BoardshockPowerUp.init(textureAtlas); Ricochet.init(textureAtlas); Repulsor.init(textureAtlas); LaserPowerup.init(textureAtlas); ShockWaveRenderer.init(textureAtlas); Laser.init(this); Swarm.init(textureAtlas); PDSPowerUp.init(textureAtlas); pss = new PlayerSpawnSystem(this); puss = new PowerUpSpawnSystem(this); pass = new ParticleSpawnSystem(this); oss = new OrbSpawnSystem(this); cs = new ComboSystem(); waveManager = new WaveManager(this); input = Gdx.input; }
public OptionScreen(Anvil anvil) { super(anvil); Skin skin = new Skin(Gdx.files.internal(Systems.Skin)); back = new Texture(Gdx.files.internal(Locale.SYSTEM_UI_PATH + "marble.png")); background = new Image(back); FreeTypeFontGenerator gen = new FreeTypeFontGenerator(Gdx.files.internal(Locale.FONT_BASE + "Canted Comic.ttf")); FreeTypeFontParameter par = new FreeTypeFontParameter(); par.size = 20; par.borderColor = Color.BLACK; par.color = Color.WHITE; par.borderWidth = 2; BitmapFont font = gen.generateFont(par); LabelStyle ls = new LabelStyle(); ls.font = font; CheckBox vsync = new CheckBox("VSync", skin); vsync.setChecked(getBool("Graphics", "useVsync")); vsync.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { bVsync = vsync.isChecked(); vsync.setChecked(vsync.isChecked() ? false : true); } }); Separator sep = new Separator(); CheckBox controller = new CheckBox("Use Controller", skin); controller.setChecked(getBool("Controls", "useController")); controller.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) {} }); TextButton okay = new TextButton("Apply", skin); okay.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { save(); anvil.setScreen(new MenuScreen(anvil)); } }); Table opt = new Table(skin); opt.setFillParent(true); opt.setBackground(background.getDrawable()); opt.add(new Label("Graphics", ls)).row(); opt.add(sep); opt.add(vsync).row(); opt.add().row(); opt.add().row(); opt.add().row(); opt.add(okay).align(Align.bottomLeft); stage.addActor(opt); Gdx.input.setInputProcessor(stage); }