@Override public void onDamage( int amount, World world, Player player, BlockCoord coord, BuildableDamageBlock hit) { ControlPoint cp = this.controlPoints.get(coord); Resident resident = CivGlobal.getResident(player); if (!resident.canDamageControlBlock()) { CivMessage.send( player, CivColor.Rose + "Cannot damage control blocks due to missing/invalid Town Hall or Capitol structure."); return; } if (cp != null) { if (!cp.isDestroyed()) { if (resident.isControlBlockInstantBreak()) { cp.damage(cp.getHitpoints()); } else { cp.damage(amount); } if (cp.isDestroyed()) { onControlBlockDestroy(cp, world, player, (StructureBlock) hit); } else { onControlBlockHit(cp, world, player, (StructureBlock) hit); } } else { CivMessage.send(player, CivColor.Rose + "Control Block already destroyed."); } } else { CivMessage.send( player, CivColor.Rose + "Cannot Damage " + this.getDisplayName() + ", go after the control points!"); } }