예제 #1
0
 /**
  * Handles a trade request for {@code player}.
  *
  * @param player the player to handle this for.
  * @param payload the payloadfer for reading the sent data.
  */
 private void tradeRequest(Player player, MessageBuilder payload) {
   int index = payload.getShort(true, ByteOrder.LITTLE);
   Player other = World.getPlayers().get(index);
   if (other == null || !validate(player, other)) return;
   player.setSkillAction(false);
   if (!MinigameHandler.execute(player, true, m -> m.canTrade(player, other))) return;
   player.getTradeSession().request(other);
 }
예제 #2
0
 /**
  * Disconnects this session from the server by canceling the registered key and closing the socket
  * channel.
  *
  * @param forced if the session must be disconnected because of an IO issue.
  */
 public void disconnect(boolean forced) {
   try {
     if (!forced && player.getCombatBuilder().inCombat()) {
       combatLogout = true;
       key.attach(null);
       key.cancel();
       channel.close();
       World.submit(
           new Task(150, false) {
             @Override
             public void execute() {
               if (!player.getCombatBuilder().inCombat()) {
                 disconnect(true);
                 this.cancel();
               }
             }
           });
       return;
     }
     packetDisconnect = forced;
     if (state == IOState.LOGGED_IN) {
       if (player.getOpenShop() != null)
         Shop.SHOPS.get(player.getOpenShop()).getPlayers().remove(player);
       World.getTaskQueue().cancel(player.getCombatBuilder());
       World.getTaskQueue().cancel(player);
       player.setSkillAction(false);
       World.getPlayers().remove(player);
       MinigameHandler.execute(player, m -> m.onLogout(player));
       player.getTradeSession().reset(false);
       player.getPrivateMessage().updateOtherList(false);
       if (FightCavesHandler.remove(player)) player.move(new Position(2399, 5177));
       player.save();
     }
     key.attach(null);
     key.cancel();
     channel.close();
     ConnectionHandler.remove(host);
     logger.info(
         state == IOState.LOGGED_IN
             ? player + " has logged " + "out."
             : this + " has logged out.");
     state = IOState.LOGGED_OUT;
   } catch (Exception e) {
     e.printStackTrace();
   }
 }