private Texture loadTexture2D(final String path, final Texture.MinificationFilter minFilter) { if (_dataCache.containsTexture(path)) { return _dataCache.getTexture(path); } final Texture texture; if (_textureLocator == null) { texture = TextureManager.load( path, minFilter, _compressTextures ? TextureStoreFormat.GuessCompressedFormat : TextureStoreFormat.GuessNoCompressedFormat, true); } else { final ResourceSource source = _textureLocator.locateResource(path); texture = TextureManager.load( source, minFilter, _compressTextures ? TextureStoreFormat.GuessCompressedFormat : TextureStoreFormat.GuessNoCompressedFormat, true); } _dataCache.addTexture(path, texture); return texture; }
@SuppressWarnings("unchecked") public void unbindMaterials(final Element bindMaterial) { if (bindMaterial == null || bindMaterial.getChildren().isEmpty()) { return; } for (final Element instance : (List<Element>) bindMaterial.getChild("technique_common").getChildren("instance_material")) { _dataCache.unbindMaterial(instance.getAttributeValue("symbol")); } }
@SuppressWarnings("unchecked") public void bindMaterials(final Element bindMaterial) { if (bindMaterial == null || bindMaterial.getChildren().isEmpty()) { return; } for (final Element instance : (List<Element>) bindMaterial.getChild("technique_common").getChildren("instance_material")) { final Element matNode = _colladaDOMUtil.findTargetWithId(instance.getAttributeValue("target")); if (matNode != null && "material".equals(matNode.getName())) { _dataCache.bindMaterial(instance.getAttributeValue("symbol"), matNode); } else { logger.warning( "instance material target not found: " + instance.getAttributeValue("target")); } // TODO: need to store bound vert data as local data. (also unstore on unbind.) } }
/** * Find and apply the given material to the given Mesh. * * @param materialName our material name * @param mesh the mesh to apply material to. */ public void applyMaterial(final String materialName, final Mesh mesh) { if (materialName == null) { logger.warning("materialName is null"); return; } Element mat = _dataCache.getBoundMaterial(materialName); if (mat == null) { logger.warning("material not bound: " + materialName + ", trying search with id."); mat = _colladaDOMUtil.findTargetWithId(materialName); } if (mat == null || !"material".equals(mat.getName())) { logger.warning("material not found: " + materialName); return; } final String originalMaterial = mat.getAttributeValue("id"); MaterialInfo mInfo = null; if (!_dataCache.getMaterialInfoMap().containsKey(originalMaterial)) { mInfo = new MaterialInfo(); mInfo.setMaterialName(originalMaterial); _dataCache.getMaterialInfoMap().put(originalMaterial, mInfo); } _dataCache.getMeshMaterialMap().put(mesh, originalMaterial); final Element child = mat.getChild("instance_effect"); final Element effectNode = _colladaDOMUtil.findTargetWithId(child.getAttributeValue("url")); if (effectNode == null) { logger.warning( "material effect not found: " + mat.getChild("instance_material").getAttributeValue("url")); return; } if ("effect".equals(effectNode.getName())) { /* * temp cache for textures, we do not want to add textures twice (for example, transparant map might point * to diffuse texture) */ final HashMap<String, Texture> loadedTextures = new HashMap<String, Texture>(); final Element effect = effectNode; // XXX: For now, just grab the common technique: if (effect.getChild("profile_COMMON") != null) { if (mInfo != null) { mInfo.setProfile("COMMON"); } final Element technique = effect.getChild("profile_COMMON").getChild("technique"); String type = "blinn"; if (technique.getChild(type) == null) { type = "phong"; if (technique.getChild(type) == null) { type = "lambert"; if (technique.getChild(type) == null) { type = "constant"; if (technique.getChild(type) == null) { ColladaMaterialUtils.logger.warning( "COMMON material has unusuable techinque. " + child.getAttributeValue("url")); return; } } } } final Element blinnPhongLambert = technique.getChild(type); if (mInfo != null) { mInfo.setTechnique(type); } final MaterialState mState = new MaterialState(); // TODO: implement proper transparency handling Texture diffuseTexture = null; ColorRGBA transparent = new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); float transparency = 1.0f; boolean useTransparency = false; String opaqueMode = "A_ONE"; /* * place holder for current property, we import material properties in fixed order (for texture order) */ Element property = null; /* Diffuse property */ property = blinnPhongLambert.getChild("diffuse"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("color".equals(propertyValue.getName())) { final ColorRGBA color = _colladaDOMUtil.getColor(propertyValue.getText()); mState.setDiffuse(MaterialFace.FrontAndBack, color); } else if ("texture".equals(propertyValue.getName()) && _loadTextures) { diffuseTexture = populateTextureState(mesh, propertyValue, effect, loadedTextures, mInfo, "diffuse"); } } /* Ambient property */ property = blinnPhongLambert.getChild("ambient"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("color".equals(propertyValue.getName())) { final ColorRGBA color = _colladaDOMUtil.getColor(propertyValue.getText()); mState.setAmbient(MaterialFace.FrontAndBack, color); } else if ("texture".equals(propertyValue.getName()) && _loadTextures) { populateTextureState(mesh, propertyValue, effect, loadedTextures, mInfo, "ambient"); } } /* Transparent property */ property = blinnPhongLambert.getChild("transparent"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("color".equals(propertyValue.getName())) { transparent = _colladaDOMUtil.getColor(propertyValue.getText()); // TODO: use this useTransparency = true; } else if ("texture".equals(propertyValue.getName()) && _loadTextures) { populateTextureState(mesh, propertyValue, effect, loadedTextures, mInfo, "transparent"); } opaqueMode = property.getAttributeValue("opaque", "A_ONE"); } /* Transparency property */ property = blinnPhongLambert.getChild("transparency"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("float".equals(propertyValue.getName())) { transparency = Float.parseFloat(propertyValue.getText().replace(",", ".")); // TODO: use this if (_flipTransparency) { transparency = 1f - transparency; } useTransparency = true; } else if ("texture".equals(propertyValue.getName()) && _loadTextures) { populateTextureState( mesh, propertyValue, effect, loadedTextures, mInfo, "transparency"); } } /* Emission property */ property = blinnPhongLambert.getChild("emission"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("color".equals(propertyValue.getName())) { mState.setEmissive( MaterialFace.FrontAndBack, _colladaDOMUtil.getColor(propertyValue.getText())); } else if ("texture".equals(propertyValue.getName()) && _loadTextures) { populateTextureState(mesh, propertyValue, effect, loadedTextures, mInfo, "emissive"); } } /* Specular property */ property = blinnPhongLambert.getChild("specular"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("color".equals(propertyValue.getName())) { mState.setSpecular( MaterialFace.FrontAndBack, _colladaDOMUtil.getColor(propertyValue.getText())); } else if ("texture".equals(propertyValue.getName()) && _loadTextures) { populateTextureState(mesh, propertyValue, effect, loadedTextures, mInfo, "specular"); } } /* Shininess property */ property = blinnPhongLambert.getChild("shininess"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("float".equals(propertyValue.getName())) { float shininess = Float.parseFloat(propertyValue.getText().replace(",", ".")); if (shininess >= 0.0f && shininess <= 1.0f) { final float oldShininess = shininess; shininess *= 128; logger.finest( "Shininess - " + oldShininess + " - was in the [0,1] range. Scaling to [0, 128] - " + shininess); } else if (shininess < 0 || shininess > 128) { final float oldShininess = shininess; shininess = MathUtils.clamp(shininess, 0, 128); logger.warning( "Shininess must be between 0 and 128. Shininess " + oldShininess + " was clamped to " + shininess); } mState.setShininess(MaterialFace.FrontAndBack, shininess); } else if ("texture".equals(propertyValue.getName()) && _loadTextures) { populateTextureState(mesh, propertyValue, effect, loadedTextures, mInfo, "shininess"); } } /* Reflectivity property */ float reflectivity = 1.0f; property = blinnPhongLambert.getChild("reflectivity"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("float".equals(propertyValue.getName())) { reflectivity = Float.parseFloat(propertyValue.getText().replace(",", ".")); } } /* Reflective property. Texture only */ property = blinnPhongLambert.getChild("reflective"); if (property != null) { final Element propertyValue = (Element) property.getChildren().get(0); if ("texture".equals(propertyValue.getName()) && _loadTextures) { final Texture reflectiveTexture = populateTextureState( mesh, propertyValue, effect, loadedTextures, mInfo, "reflective"); reflectiveTexture.setEnvironmentalMapMode(Texture.EnvironmentalMapMode.SphereMap); reflectiveTexture.setApply(ApplyMode.Combine); reflectiveTexture.setCombineFuncRGB(CombinerFunctionRGB.Interpolate); // color 1 reflectiveTexture.setCombineSrc0RGB(CombinerSource.CurrentTexture); reflectiveTexture.setCombineOp0RGB(CombinerOperandRGB.SourceColor); // color 2 reflectiveTexture.setCombineSrc1RGB(CombinerSource.Previous); reflectiveTexture.setCombineOp1RGB(CombinerOperandRGB.SourceColor); // interpolate param will come from alpha of constant color reflectiveTexture.setCombineSrc2RGB(CombinerSource.Constant); reflectiveTexture.setCombineOp2RGB(CombinerOperandRGB.SourceAlpha); reflectiveTexture.setConstantColor(new ColorRGBA(1, 1, 1, reflectivity)); } } /* * An extra tag defines some materials not part of the collada standard. Since we're not able to parse * we simply extract the textures from the element (such that shaders etc can at least pick up on them) */ property = technique.getChild("extra"); if (property != null) { getTexturesFromElement(mesh, property, effect, loadedTextures, mInfo); } // XXX: There are some issues with clarity on how to use alpha blending in OpenGL FFP. // The best interpretation I have seen is that if transparent has a texture == diffuse, // Turn on alpha blending and use diffuse alpha. // check to make sure we actually need this. // testing separately for a transparency of 0.0 is to hack around erroneous exports, since // usually // there is no use in exporting something with 100% transparency. if ("A_ONE".equals(opaqueMode) && ColorRGBA.WHITE.equals(transparent) && transparency == 1.0 || transparency == 0.0) { useTransparency = false; } if (useTransparency) { if (diffuseTexture != null) { final BlendState blend = new BlendState(); blend.setBlendEnabled(true); blend.setTestEnabled(true); blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha); blend.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha); mesh.setRenderState(blend); } else { final BlendState blend = new BlendState(); blend.setBlendEnabled(true); blend.setTestEnabled(true); transparent.setAlpha(transparent.getAlpha() * transparency); blend.setConstantColor(transparent); blend.setSourceFunction(BlendState.SourceFunction.ConstantAlpha); blend.setDestinationFunction(BlendState.DestinationFunction.OneMinusConstantAlpha); mesh.setRenderState(blend); } mesh.getSceneHints().setRenderBucketType(RenderBucketType.Transparent); } if (mInfo != null) { if (useTransparency) { mInfo.setUseTransparency(useTransparency); if (diffuseTexture == null) { mInfo.setTransparency(transparent.getAlpha() * transparency); } } mInfo.setMaterialState(mState); } mesh.setRenderState(mState); } } else { ColladaMaterialUtils.logger.warning( "material effect not found: " + mat.getChild("instance_material").getAttributeValue("url")); } }