private void all(final NetworkEntity networkEntity) {
   this.sendCommandIdToServer(networkEntity);
   PropertiesProvider.getInstance()
       .firePropertyValueChanged(
           WakfuGameEntity.getInstance().getLocalPlayer(),
           WakfuGameEntity.getInstance().getLocalPlayer().getFields());
 }
 @Override
 public void execute(
     final ConsoleManager manager, final CommandPattern pattern, final ArrayList<String> args) {
   if (WakfuGameEntity.getInstance().hasFrame(UIEcosystemEquilibriumFrame.getInstance())) {
     WakfuGameEntity.getInstance().removeFrame(UIEcosystemEquilibriumFrame.getInstance());
   } else {
     WakfuGameEntity.getInstance().pushFrame(UIEcosystemEquilibriumFrame.getInstance());
   }
 }
 @Override
 public void execute() {
   final NetworkEntity networkEntity = WakfuGameEntity.getInstance().getNetworkEntity();
   if (networkEntity == null) {
     ConsoleManager.getInstance()
         .err("Pour acc\u00e9der \u00e0 ces commandes il faut \u00eatre connect\u00e9 !");
     return;
   }
   try {
     switch (this.m_commandId) {
       case 0:
         {
           help();
           break;
         }
       case 1:
         {
           this.all(networkEntity);
           break;
         }
       default:
         {
           this.sendCommandIdToServer(networkEntity);
           break;
         }
     }
   } catch (Exception e) {
     ConsoleManager.getInstance()
         .err("Probl\u00e8me lors de l'execution d'une commande de place de march\u00e9 " + e);
   }
 }
 @Override
 public void execute(
     final ConsoleManager manager, final CommandPattern pattern, final ArrayList<String> args) {
   final PlayerDNDNotificationMessage dndMessage = new PlayerDNDNotificationMessage();
   WakfuGameEntity.getInstance().getNetworkEntity().sendMessage(dndMessage);
 }