@Override public View onCreateView( LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.confirm_lock_gesture, null); mHeaderTextView = (TextView) view.findViewById(R.id.headerText); mLockGestureView = (LockGestureView) view.findViewById(R.id.lockGesture); mFooterTextView = (TextView) view.findViewById(R.id.footerText); // make it so unhandled touch events within the unlock screen go to the // lock gesture view. final LinearLayoutWithDefaultTouchRecepient topLayout = (LinearLayoutWithDefaultTouchRecepient) view.findViewById(R.id.topLayout); topLayout.setDefaultTouchRecepient(mLockGestureView); Intent intent = getActivity().getIntent(); if (intent != null) { mHeaderText = intent.getCharSequenceExtra(HEADER_TEXT); mFooterText = intent.getCharSequenceExtra(FOOTER_TEXT); mHeaderWrongText = intent.getCharSequenceExtra(HEADER_WRONG_TEXT); mFooterWrongText = intent.getCharSequenceExtra(FOOTER_WRONG_TEXT); } mLockGestureView.setOnGestureListener(mConfirmExistingLockGestureListener); updateStage(Stage.NeedToUnlock); if (savedInstanceState != null) { mNumWrongConfirmAttempts = savedInstanceState.getInt(KEY_NUM_WRONG_ATTEMPTS); } else { // on first launch, if no lock gesture is set, then finish with // success (don't want user to get stuck confirming something that // doesn't exist). if (!mLockPatternUtils.savedGestureExists()) { getActivity().setResult(Activity.RESULT_OK); getActivity().finish(); } } return view; }