/** Fetches a file from the URL given and returns an input stream to it. */ private static InputStream fetchFile(String url) throws IOException, ClientProtocolException, FileNotFoundException { HttpParams httpClientParams = new BasicHttpParams(); HttpProtocolParams.setUserAgent(httpClientParams, VersionInfoUtils.getUserAgent()); HttpClient httpclient = new DefaultHttpClient(httpClientParams); HttpGet httpget = new HttpGet(url); HttpResponse response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); if (entity != null) { return entity.getContent(); } return null; }
/** * Client configuration options such as proxy settings, user agent string, max retry attempts, etc. */ @NotThreadSafe public class ClientConfiguration { /** The default timeout for a connected socket. */ public static final int DEFAULT_SOCKET_TIMEOUT = 50 * 1000; /** The default max connection pool size. */ public static final int DEFAULT_MAX_CONNECTIONS = 50; /** The default HTTP user agent header for AWS Java SDK clients. */ public static final String DEFAULT_USER_AGENT = VersionInfoUtils.getUserAgent(); /** The default maximum number of retries for error responses. */ public static final int DEFAULT_MAX_RETRIES = 3; /** * The default on whether to use the {@link IdleConnectionReaper} to manage stale connections * * @see IdleConnectionReaper */ public static final boolean DEFAULT_USE_REAPER = true; /** The HTTP user agent header passed with all HTTP requests. */ private String userAgent = DEFAULT_USER_AGENT; /** * The maximum number of times that a retryable failed request (ex: a 5xx response from a service) * will be retried. */ private int maxErrorRetry = DEFAULT_MAX_RETRIES; /** * The protocol to use when connecting to Amazon Web Services. * * <p>The default configuration is to use HTTPS for all requests for increased security. */ private Protocol protocol = Protocol.HTTPS; /** Optionally specifies the proxy host to connect through. */ private String proxyHost = null; /** Optionally specifies the port on the proxy host to connect through. */ private int proxyPort = -1; /** Optionally specifies the user name to use when connecting through a proxy. */ private String proxyUsername = null; /** Optionally specifies the password to use when connecting through a proxy. */ private String proxyPassword = null; /** Optional Windows domain name for configuring NTLM proxy support. */ private String proxyDomain = null; /** Optional Windows workstation name for configuring NTLM proxy support. */ private String proxyWorkstation = null; /** The maximum number of open HTTP connections. */ private int maxConnections = DEFAULT_MAX_CONNECTIONS; /** * The amount of time to wait (in milliseconds) for data to be transfered over an established, * open connection before the connection is timed out. A value of 0 means infinity, and is not * recommended. */ private int socketTimeout = DEFAULT_SOCKET_TIMEOUT; /** * The amount of time to wait (in milliseconds) when initially establishing a connection before * giving up and timing out. A value of 0 means infinity, and is not recommended. */ private int connectionTimeout = 50 * 1000; /** * Optional size hint (in bytes) for the low level TCP send buffer. This is an advanced option for * advanced users who want to tune low level TCP parameters to try and squeeze out more * performance. */ private int socketSendBufferSizeHint = 0; /** * Optional size hint (in bytes) for the low level TCP receive buffer. This is an advanced option * for advanced users who want to tune low level TCP parameters to try and squeeze out more * performance. */ private int socketReceiveBufferSizeHint = 0; /** * Optional whether to use the {@link IdleConnectionReaper} to manage stale connections. A reason * for not running the {@link IdleConnectionReaper} can be if running in an environment where the * modifyThread and modifyThreadGroup permissions are not allowed. */ private boolean useReaper = DEFAULT_USE_REAPER; public ClientConfiguration() {} public ClientConfiguration(ClientConfiguration other) { this.connectionTimeout = other.connectionTimeout; this.maxConnections = other.maxConnections; this.maxErrorRetry = other.maxErrorRetry; this.protocol = other.protocol; this.proxyDomain = other.proxyDomain; this.proxyHost = other.proxyHost; this.proxyPassword = other.proxyPassword; this.proxyPort = other.proxyPort; this.proxyUsername = other.proxyUsername; this.proxyWorkstation = other.proxyWorkstation; this.socketTimeout = other.socketTimeout; this.userAgent = other.userAgent; this.useReaper = other.useReaper; this.socketReceiveBufferSizeHint = other.socketReceiveBufferSizeHint; this.socketSendBufferSizeHint = other.socketSendBufferSizeHint; } /** * Returns the protocol (HTTP or HTTPS) to use when connecting to Amazon Web Services. * * <p>The default configuration is to use HTTPS for all requests for increased security. * * <p>Individual clients can also override this setting by explicitly including the protocol as * part of the endpoint URL when calling {@link AmazonWebServiceClient#setEndpoint(String)}. * * @return The protocol to use when connecting to Amazon Web Services. */ public Protocol getProtocol() { return protocol; } /** * Sets the protocol (i.e. HTTP or HTTPS) to use when connecting to Amazon Web Services. * * <p>The default configuration is to use HTTPS for all requests for increased security. * * <p>Individual clients can also override this setting by explicitly including the protocol as * part of the endpoint URL when calling {@link AmazonWebServiceClient#setEndpoint(String)}. * * @param protocol The protocol to use when connecting to Amazon Web Services. */ public void setProtocol(Protocol protocol) { this.protocol = protocol; } /** * Sets the protocol (i.e. HTTP or HTTPS) to use when connecting to Amazon Web Services, and * returns the updated ClientConfiguration object so that additional calls may be chained * together. * * <p>The default configuration is to use HTTPS for all requests for increased security. * * <p>Individual clients can also override this setting by explicitly including the protocol as * part of the endpoint URL when calling {@link AmazonWebServiceClient#setEndpoint(String)}. * * @param protocol The protocol to use when connecting to Amazon Web Services. * @return The updated ClientConfiguration object with the new max HTTP connections setting. */ public ClientConfiguration withProtocol(Protocol protocol) { setProtocol(protocol); return this; } /** * Returns the maximum number of allowed open HTTP connections. * * @return The maximum number of allowed open HTTP connections. */ public int getMaxConnections() { return maxConnections; } /** * Sets the maximum number of allowed open HTTP connections. * * @param maxConnections The maximum number of allowed open HTTP connections. */ public void setMaxConnections(int maxConnections) { this.maxConnections = maxConnections; } /** * Sets the maximum number of allowed open HTTP connections and returns the updated * ClientConfiguration object. * * @param maxConnections The maximum number of allowed open HTTP connections. * @return The updated ClientConfiguration object with the new max HTTP connections setting. */ public ClientConfiguration withMaxConnections(int maxConnections) { setMaxConnections(maxConnections); return this; } /** * Returns the HTTP user agent header to send with all requests. * * @return The user agent string to use when sending requests. */ public String getUserAgent() { return userAgent; } /** * Sets the HTTP user agent header to send with all requests. * * @param userAgent The user agent string to use when sending requests. */ public void setUserAgent(String userAgent) { this.userAgent = userAgent; } /** * Sets the HTTP user agent header used in requests and returns the updated ClientConfiguration * object. * * @param userAgent The user agent string to use when sending requests. * @return The updated ClientConfiguration object. */ public ClientConfiguration withUserAgent(String userAgent) { setUserAgent(userAgent); return this; } /** * Returns the optional proxy host the client will connect through. * * @return The proxy host the client will connect through. */ public String getProxyHost() { return proxyHost; } /** * Sets the optional proxy host the client will connect through. * * @param proxyHost The proxy host the client will connect through. */ public void setProxyHost(String proxyHost) { this.proxyHost = proxyHost; } /** * Sets the optional proxy host the client will connect through and returns the updated * ClientConfiguration object. * * @param proxyHost The proxy host the client will connect through. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyHost(String proxyHost) { setProxyHost(proxyHost); return this; } /** * Returns the optional proxy port the client will connect through. * * @return The proxy port the client will connect through. */ public int getProxyPort() { return proxyPort; } /** * Sets the optional proxy port the client will connect through. * * @param proxyPort The proxy port the client will connect through. */ public void setProxyPort(int proxyPort) { this.proxyPort = proxyPort; } /** * Sets the optional proxy port the client will connect through and returns the updated * ClientConfiguration object. * * @param proxyPort The proxy port the client will connect through. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyPort(int proxyPort) { setProxyPort(proxyPort); return this; } /** * Returns the optional proxy user name to use if connecting through a proxy. * * @return The optional proxy user name the configured client will use if connecting through a * proxy. */ public String getProxyUsername() { return proxyUsername; } /** * Sets the optional proxy user name to use if connecting through a proxy. * * @param proxyUsername The proxy user name to use if connecting through a proxy. */ public void setProxyUsername(String proxyUsername) { this.proxyUsername = proxyUsername; } /** * Sets the optional proxy user name and returns the updated ClientConfiguration object. * * @param proxyUsername The proxy user name to use if connecting through a proxy. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyUsername(String proxyUsername) { setProxyUsername(proxyUsername); return this; } /** * Returns the optional proxy password to use when connecting through a proxy. * * @return The password to use when connecting through a proxy. */ public String getProxyPassword() { return proxyPassword; } /** * Sets the optional proxy password to use when connecting through a proxy. * * @param proxyPassword The password to use when connecting through a proxy. */ public void setProxyPassword(String proxyPassword) { this.proxyPassword = proxyPassword; } /** * Sets the optional proxy password to use when connecting through a proxy, and returns the * updated ClientConfiguration object. * * @param proxyPassword The password to use when connecting through a proxy. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyPassword(String proxyPassword) { setProxyPassword(proxyPassword); return this; } /** * Returns the optional Windows domain name for configuring an NTLM proxy. If you aren't using a * Windows NTLM proxy, you do not need to set this field. * * @return The optional Windows domain name for configuring an NTLM proxy. */ public String getProxyDomain() { return proxyDomain; } /** * Sets the optional Windows domain name for configuration an NTLM proxy. If you aren't using a * Windows NTLM proxy, you do not need to set this field. * * @param proxyDomain The optional Windows domain name for configuring an NTLM proxy. */ public void setProxyDomain(String proxyDomain) { this.proxyDomain = proxyDomain; } /** * Sets the optional Windows domain name for configuration an NTLM proxy and returns a reference * to this updated ClientConfiguration object so that additional method calls can be chained * together. If you aren't using a Windows NTLM proxy, you do not need to set this field. * * @param proxyDomain The optional Windows domain name for configuring an NTLM proxy. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyDomain(String proxyDomain) { setProxyDomain(proxyDomain); return this; } /** * Returns the optional Windows workstation name for configuring NTLM proxy support. If you aren't * using a Windows NTLM proxy, you do not need to set this field. * * @return The optional Windows workstation name for configuring NTLM proxy support. */ public String getProxyWorkstation() { return proxyWorkstation; } /** * Sets the optional Windows workstation name for configuring NTLM proxy support. If you aren't * using a Windows NTLM proxy, you do not need to set this field. * * @param proxyWorkstation The optional Windows workstation name for configuring NTLM proxy * support. */ public void setProxyWorkstation(String proxyWorkstation) { this.proxyWorkstation = proxyWorkstation; } /** * Sets the optional Windows workstation name for configuring NTLM proxy support, and returns the * updated ClientConfiguration object so that additional method calls can be chained together. If * you aren't using a Windows NTLM proxy, you do not need to set this field. * * @param proxyWorkstation The optional Windows workstation name for configuring NTLM proxy * support. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyWorkstation(String proxyWorkstation) { setProxyWorkstation(proxyWorkstation); return this; } /** * Returns the maximum number of retry attempts for failed retryable requests (ex: 5xx error * responses from a service). * * @return The maximum number of retry attempts for failed retryable requests. */ public int getMaxErrorRetry() { return maxErrorRetry; } /** * Sets the maximum number of retry attempts for failed retryable requests (ex: 5xx error * responses from services). * * @param maxErrorRetry The maximum number of retry attempts for failed retryable requests. */ public void setMaxErrorRetry(int maxErrorRetry) { this.maxErrorRetry = maxErrorRetry; } /** * Sets the maximum number of retry attempts for failed retryable requests (ex: 5xx error * responses from services), and returns the updated ClientConfiguration object. * * @param maxErrorRetry The maximum number of retry attempts for failed retryable requests. * @return The updated ClientConfiguration object. */ public ClientConfiguration withMaxErrorRetry(int maxErrorRetry) { setMaxErrorRetry(maxErrorRetry); return this; } /** * Returns the amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed. A value of 0 means * infinity, and isn't recommended. * * @return The amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed. */ public int getSocketTimeout() { return socketTimeout; } /** * Sets the amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed. A value of 0 means * infinity, and isn't recommended. * * @param socketTimeout The amount of time to wait (in milliseconds) for data to be transfered * over an established, open connection before the connection is times out and is closed. */ public void setSocketTimeout(int socketTimeout) { this.socketTimeout = socketTimeout; } /** * Sets the amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed, and returns the * updated ClientConfiguration object so that additional method calls may be chained together. * * @param socketTimeout The amount of time to wait (in milliseconds) for data to be transfered * over an established, open connection before the connection is times out and is closed. * @return The updated ClientConfiguration object. */ public ClientConfiguration withSocketTimeout(int socketTimeout) { setSocketTimeout(socketTimeout); return this; } /** * Returns the amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out. A value of 0 means infinity, and is not recommended. * * @return The amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out. */ public int getConnectionTimeout() { return connectionTimeout; } /** * Sets the amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out. A value of 0 means infinity, and is not recommended. * * @param connectionTimeout The amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out. */ public void setConnectionTimeout(int connectionTimeout) { this.connectionTimeout = connectionTimeout; } /** * Sets the amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out, and returns the updated ClientConfiguration object so that * additional method calls may be chained together. * * @param connectionTimeout the amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out. * @return The updated ClientConfiguration object. */ public ClientConfiguration withConnectionTimeout(int connectionTimeout) { setConnectionTimeout(connectionTimeout); return this; } /** * Checks if the {@link IdleConnectionReaper} is to be started * * @return if the {@link IdleConnectionReaper} is to be started */ public boolean useReaper() { return useReaper; } /** * Sets whether the {@link IdleConnectionReaper} is to be started as a daemon thread * * @param use whether the {@link IdleConnectionReaper} is to be started as a daemon thread * @see IdleConnectionReaper */ public void setUseReaper(boolean use) { this.useReaper = use; } /** * Sets whether the {@link IdleConnectionReaper} is to be started as a daemon thread * * @param use the {@link IdleConnectionReaper} is to be started as a daemon thread * @return The updated ClientConfiguration object. */ public ClientConfiguration withReaper(boolean use) { setUseReaper(use); return this; } /** * Returns the optional size hints (in bytes) for the low level TCP send and receive buffers. This * is an advanced option for advanced users who want to tune low level TCP parameters to try and * squeeze out more performance. * * <p>The optimal TCP buffer sizes for a particular application are highly dependent on network * configuration and operating system configuration and capabilities. For example, most modern * operating systems provide auto-tuning functionality for TCP buffer sizes, which can have a big * impact on performance for TCP connections that are held open long enough for the auto-tuning to * optimize buffer sizes. * * <p>Large buffer sizes (ex: 2MB) will allow the operating system to buffer more data in memory * without requiring the remote server to acknowledge receipt of that information, so can be * particularly useful when the network has high latency. * * <p>This is only a <b>hint</b>, and the operating system may choose not to honor it. When using * this option, users should <b>always</b> check the operating system's configured limits and * defaults. Most OS's have a maximum TCP buffer size limit configured, and won't let you go * beyond that limit unless you explicitly raise the max TCP buffer size limit. * * <p>There are many resources available online to help with configuring TCP buffer sizes and * operating system specific TCP settings, including: * * <ul> * <li>http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html * <li>http://fasterdata.es.net/TCP-tuning/ * </ul> * * @return A two element array containing first the TCP send buffer size hint and then the TCP * receive buffer size hint. */ public int[] getSocketBufferSizeHints() { return new int[] {socketSendBufferSizeHint, socketReceiveBufferSizeHint}; } /** * Sets the optional size hints (in bytes) for the low level TCP send and receive buffers. This is * an advanced option for advanced users who want to tune low level TCP parameters to try and * squeeze out more performance. * * <p>The optimal TCP buffer sizes for a particular application are highly dependent on network * configuration and operating system configuration and capabilities. For example, most modern * operating systems provide auto-tuning functionality for TCP buffer sizes, which can have a big * impact on performance for TCP connections that are held open long enough for the auto-tuning to * optimize buffer sizes. * * <p>Large buffer sizes (ex: 2MB) will allow the operating system to buffer more data in memory * without requiring the remote server to acknowledge receipt of that information, so can be * particularly useful when the network has high latency. * * <p>This is only a <b>hint</b>, and the operating system may choose not to honor it. When using * this option, users should <b>always</b> check the operating system's configured limits and * defaults. Most OS's have a maximum TCP buffer size limit configured, and won't let you go * beyond that limit unless you explicitly raise the max TCP buffer size limit. * * <p>There are many resources available online to help with configuring TCP buffer sizes and * operating system specific TCP settings, including: * * <ul> * <li>http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html * <li>http://fasterdata.es.net/TCP-tuning/ * </ul> * * @param socketSendBufferSizeHint The size hint (in bytes) for the low level TCP send buffer. * @param socketReceiveBufferSizeHint The size hint (in bytes) for the low level TCP receive * buffer. */ public void setSocketBufferSizeHints( int socketSendBufferSizeHint, int socketReceiveBufferSizeHint) { this.socketSendBufferSizeHint = socketSendBufferSizeHint; this.socketReceiveBufferSizeHint = socketReceiveBufferSizeHint; } /** * Sets the optional size hints (in bytes) for the low level TCP send and receive buffers, and * returns the updated ClientConfiguration object so that additional method calls may be chained * together. * * <p>This is an advanced option for advanced users who want to tune low level TCP parameters to * try and squeeze out more performance. * * <p>The optimal TCP buffer sizes for a particular application are highly dependent on network * configuration and operating system configuration and capabilities. For example, most modern * operating systems provide auto-tuning functionality for TCP buffer sizes, which can have a big * impact on performance for TCP connections that are held open long enough for the auto-tuning to * optimize buffer sizes. * * <p>Large buffer sizes (ex: 2MB) will allow the operating system to buffer more data in memory * without requiring the remote server to acknowledge receipt of that information, so can be * particularly useful when the network has high latency. * * <p>This is only a <b>hint</b>, and the operating system may choose not to honor it. When using * this option, users should <b>always</b> check the operating system's configured limits and * defaults. Most OS's have a maximum TCP buffer size limit configured, and won't let you go * beyond that limit unless you explicitly raise the max TCP buffer size limit. * * <p>There are many resources available online to help with configuring TCP buffer sizes and * operating system specific TCP settings, including: * * <ul> * <li>http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html * <li>http://fasterdata.es.net/TCP-tuning/ * </ul> * * @param socketSendBufferSizeHint The size hint (in bytes) for the low level TCP send buffer. * @param socketReceiveBufferSizeHint The size hint (in bytes) for the low level TCP receive * buffer. * @return The updated ClientConfiguration object. */ public ClientConfiguration withSocketBufferSizeHints( int socketSendBufferSizeHint, int socketReceiveBufferSizeHint) { setSocketBufferSizeHints(socketSendBufferSizeHint, socketReceiveBufferSizeHint); return this; } }