public void moveItem( Player player, int itemObjId, int sourceStorageType, int destinationStorageType, int slot) { Storage sourceStorage = player.getStorage(sourceStorageType); Item item = player.getStorage(sourceStorageType).getItemByObjId(itemObjId); if (item == null) return; item.setEquipmentSlot(slot); if (sourceStorageType == destinationStorageType) return; Storage destinationStorage = player.getStorage(destinationStorageType); List<Item> existingItems = destinationStorage.getItemsByItemId(item.getItemTemplate().getTemplateId()); int count = item.getItemCount(); int maxStackCount = item.getItemTemplate().getMaxStackCount(); for (Item existingItem : existingItems) { if (count == 0) break; int freeCount = maxStackCount - existingItem.getItemCount(); if (count <= freeCount) { existingItem.increaseItemCount(count); count = 0; sendDeleteItemPacket(player, sourceStorageType, item.getObjectId()); sourceStorage.removeFromBag(item, true); } else { existingItem.increaseItemCount(freeCount); count -= freeCount; } sendStorageUpdatePacket(player, destinationStorageType, existingItem); } while (!destinationStorage.isFull() && count > 0) { // item count still more than maxStack value if (count > maxStackCount) { count -= maxStackCount; Item newitem = newItem(item.getItemTemplate().getTemplateId(), maxStackCount); newitem = destinationStorage.putToBag(newitem); sendStorageUpdatePacket(player, destinationStorageType, newitem); } else { item.setItemCount(count); sourceStorage.removeFromBag(item, false); sendDeleteItemPacket(player, sourceStorageType, item.getObjectId()); Item newitem = destinationStorage.putToBag(item); sendStorageUpdatePacket(player, destinationStorageType, newitem); count = 0; } } if (count > 0) // if storage is full and some items left { item.setItemCount(count); sendUpdateItemPacket(player, sourceStorageType, item); } }
public void switchStoragesItems( Player player, int sourceStorageType, int sourceItemObjId, int replaceStorageType, int replaceItemObjId) { Storage sourceStorage = player.getStorage(sourceStorageType); Storage replaceStorage = player.getStorage(replaceStorageType); Item sourceItem = sourceStorage.getItemByObjId(sourceItemObjId); if (sourceItem == null) return; Item replaceItem = replaceStorage.getItemByObjId(replaceItemObjId); if (replaceItem == null) return; int sourceSlot = sourceItem.getEquipmentSlot(); int replaceSlot = replaceItem.getEquipmentSlot(); sourceItem.setEquipmentSlot(replaceSlot); replaceItem.setEquipmentSlot(sourceSlot); sourceStorage.removeFromBag(sourceItem, false); replaceStorage.removeFromBag(replaceItem, false); Item newSourceItem = sourceStorage.putToBag(replaceItem); Item newReplaceItem = replaceStorage.putToBag(sourceItem); sendDeleteItemPacket(player, sourceStorageType, sourceItemObjId); sendStorageUpdatePacket(player, sourceStorageType, newSourceItem); sendDeleteItemPacket(player, replaceStorageType, replaceItemObjId); sendStorageUpdatePacket(player, replaceStorageType, newReplaceItem); }
/** * Adds item count to player inventory I moved this method to service cause right implementation * of it is critical to server operation and could cause starvation of object ids. * * <p>This packet will send necessary packets to client (initialize used only from quest engine * * @param player * @param itemId * @param count - amount of item that were not added to player's inventory */ public int addItem(Player player, int itemId, int count, boolean isQuestItem) { Storage inventory = player.getInventory(); ItemTemplate itemTemplate = DataManager.ITEM_DATA.getItemTemplate(itemId); if (itemTemplate == null) return count; int maxStackCount = itemTemplate.getMaxStackCount(); if (itemId == ItemId.KINAH.value()) { inventory.increaseKinah(count); return 0; } else { /** Increase count of existing items */ List<Item> existingItems = inventory.getAllItemsByItemId( itemId); // look for existing in equipment. need for power shards. for (Item existingItem : existingItems) { if (count == 0) break; int freeCount = maxStackCount - existingItem.getItemCount(); if (count <= freeCount) { existingItem.increaseItemCount(count); count = 0; } else { existingItem.increaseItemCount(freeCount); count -= freeCount; } updateItem(player, existingItem, false); } /** Create new stacks */ while (!inventory.isFull() && count > 0) { // item count still more than maxStack value if (count > maxStackCount) { Item item = newItem(itemId, maxStackCount); item.setQuest(isQuestItem); count -= maxStackCount; inventory.putToBag(item); updateItem(player, item, true); } else { Item item = newItem(itemId, count); item.setQuest(isQuestItem); inventory.putToBag(item); updateItem(player, item, true); count = 0; } } return count; } }
/** * Used to split item into 2 items * * @param player * @param itemObjId * @param splitAmount * @param slotNum * @param sourceStorageType * @param desetinationStorageType */ public void splitItem( Player player, int itemObjId, int splitAmount, int slotNum, int sourceStorageType, int destinationStorageType) { Storage sourceStorage = player.getStorage(sourceStorageType); Storage destinationStorage = player.getStorage(destinationStorageType); Item itemToSplit = sourceStorage.getItemByObjId(itemObjId); if (itemToSplit == null) { itemToSplit = sourceStorage.getKinahItem(); if (itemToSplit.getObjectId() != itemObjId || itemToSplit == null) { log.warn( String.format( "CHECKPOINT: attempt to split null item %d %d %d", itemObjId, splitAmount, slotNum)); return; } } // To move kinah from inventory to warehouse and vise versa client using split item packet if (itemToSplit.getItemTemplate().isKinah()) { moveKinah(player, sourceStorage, splitAmount); return; } int oldItemCount = itemToSplit.getItemCount() - splitAmount; if (itemToSplit.getItemCount() < splitAmount || oldItemCount == 0) return; Item newItem = newItem(itemToSplit.getItemTemplate().getTemplateId(), splitAmount); newItem.setEquipmentSlot(slotNum); if (destinationStorage.putToBag(newItem) != null) { itemToSplit.decreaseItemCount(splitAmount); List<Item> itemsToUpdate = new ArrayList<Item>(); itemsToUpdate.add(newItem); sendStorageUpdatePacket(player, destinationStorageType, itemsToUpdate.get(0)); sendUpdateItemPacket(player, sourceStorageType, itemToSplit); } else { releaseItemId(newItem); } }