/** * Set the animated values for this object to this set of floats. If there is only one value, it * is assumed to be the end value of an animation, and an initial value will be derived, if * possible, by calling a getter function on the object. Also, if any value is null, the value * will be filled in when the animation starts in the same way. This mechanism of automatically * getting null values only works if the PropertyValuesHolder object is used in conjunction {@link * ObjectAnimator}, and with a getter function derived automatically from <code>propertyName * </code>, since otherwise PropertyValuesHolder has no way of determining what the value should * be. * * @param values One or more values that the animation will animate between. */ public void setFloatValues(float... values) { mValueType = float.class; mKeyframeSet = KeyframeSet.ofFloat(values); }