public void enterState() { SwingSilencer silencer = getItem().getAction("SwingSilencer"); if (silencer != null) { silencer.active = false; } EntityPlayer player = getPlayer(); player.swingItem(); if (!isRemote()) { Vec3 vec1 = Vec3.createVectorHelper(player.posX, player.posY + player.eyeHeight, player.posZ); Vec3 vec2 = VecUtils.add(vec1, VecUtils.multiply(player.getLookVec(), 1.5)); MovingObjectPosition ret = Raytrace.perform(player.worldObj, vec1, vec2, EntitySelectors.excludeOf(player)); if (ret != null && ret.typeOfHit == MovingObjectType.ENTITY) { ret.entityHit.attackEntityFrom(DamageSource.causePlayerDamage(player), stockDamage); player.worldObj.playSoundAtEntity(player, "dawn47:weapons.stock_attack", 0.5f, 1.0f); } else player.worldObj.playSoundAtEntity(player, "dawn47:weapons.stock_swing", 0.5f, 1.0f); } }
public void leaveState() { SwingSilencer silencer = getItem().getAction("SwingSilencer"); if (silencer != null) { silencer.active = true; } }