예제 #1
0
  public void updateValues() {
    Attributes attributes = _character.getAttributes();

    _strengthValue.setText(String.valueOf(attributes.get(Attributes.STR)));
    _dexterityValue.setText(String.valueOf(attributes.get(Attributes.DEX)));
    _constitutionValue.setText(String.valueOf(attributes.get(Attributes.CON)));
    _intelligenceValue.setText(String.valueOf(attributes.get(Attributes.INT)));
    _wisdomValue.setText(String.valueOf(attributes.get(Attributes.WIS)));
    _charismaValue.setText(String.valueOf(attributes.get(Attributes.CHA)));

    _strengthMod.setText(String.valueOf(attributes.getMod(Attributes.STR)));
    _dexterityMod.setText(String.valueOf(attributes.getMod(Attributes.DEX)));
    _constitutionMod.setText(String.valueOf(attributes.getMod(Attributes.CON)));
    _intelligenceMod.setText(String.valueOf(attributes.getMod(Attributes.INT)));
    _wisdomMod.setText(String.valueOf(attributes.getMod(Attributes.WIS)));
    _charismaMod.setText(String.valueOf(attributes.getMod(Attributes.CHA)));

    String health = String.valueOf(_character.getMaxHealth());
    health += "/" + String.valueOf(_character.getBloodied());
    health += "/" + String.valueOf(_character.getSurgeValue());
    health += " (" + String.valueOf(_character.getSurgeAmount()) + "/day)";
    _healthValue.setText(health);
    _levelValue.setText(String.valueOf(_character.getLevel()));
    _initiativeValue.setText(String.valueOf(_character.getInitiative()));
    _fortitudeValue.setText(String.valueOf(_character.getFortitude()));
    _reflexValue.setText(String.valueOf(_character.getReflex()));
    _willValue.setText(String.valueOf(_character.getWill()));
  }
예제 #2
0
 private void attachListeners() {
   _character.addActionListener(
       new ActionListener() {
         @Override
         public void actionPerformed(ActionEvent e) {
           updateValues();
         }
       });
 }