public SimulationOptions getSimulationOptionsCopy() { SimulationOptions ret = new SimulationOptions(); ret.setAgent(getAgent()); ret.setLevelDifficulty(getLevelDifficulty()); ret.setLevelLength(getLevelLength()); ret.setLevelRandSeed(getLevelRandSeed()); ret.setLevelType(getLevelType()); // ret.setLevelType(2); // ret.setMarioComponent(marioComponent); ret.setVisualization(isVisualization()); ret.setPauseWorld(isPauseWorld()); ret.setPowerRestoration(isPowerRestoration()); ret.setMaxAttempts(getMaxAttempts()); // ret.setMaxAttempts(3); ret.setMarioMode(getMarioMode()); // ret.setMarioMode(); ret.setTimeLimit(getTimeLimit()); ret.setZLevelEnemies(getZLevelEnemies()); ret.setZLevelMap(getZLevelMap()); return ret; }
public SimulationOptions getSimulationOptionsCopy() { SimulationOptions ret = new SimulationOptions(); ret.setAgent(getAgent()); ret.setLevelDifficulty(getLevelDifficulty()); ret.setLevelLength(getLevelLength()); ret.setLevelHeight(getLevelHeight()); ret.setLevelRandSeed(getLevelRandSeed()); ret.setLevelType(getLevelType()); // ret.setMarioComponent(marioComponent); ret.setVisualization(isVisualization()); ret.setPauseWorld(isPauseWorld()); ret.setPowerRestoration(isPowerRestoration()); ret.setMarioMode(getMarioMode()); ret.setTimeLimit(getTimeLimit()); ret.setZLevelEnemies(getZLevelEnemies()); ret.setZLevelScene(getZLevelScene()); ret.setMarioInvulnerable(isMarioInvulnerable()); ret.setDeadEndsCount(getDeadEndsCount()); ret.setCannonsCount(getCannonsCount()); ret.setHillStraightCount(getHillStraightCount()); ret.setTubesCount(getTubesCount()); ret.setBlocksCount(getBlocksCount()); ret.setCoinsCount(getCoinsCount()); ret.setGapsCount(getGapsCount()); ret.setHiddenBlocksCount(getHiddenBlocksCount()); ret.setEnemiesEnabled(isEnemiesEnabled()); // ret.setCurrentTrial(getCurrentTrial()); return ret; }