/** * Basic component method - draw the picture The code is not fault-tolerant at all. * * @param g the AWT graphic object */ public void paint(Graphics g) { try { port.setPortGraphics(g); setCursor(processing); pict.execute(port); setCursor(idle); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } // paint
/** * Finds if some text is situated in some point Checks if the point fills within the box of some * Quickdraw text. If this is the case, said text is returned. * * @param p the point choosen * @result the string associated to this point */ public String getText(Point p) { return port.getLinkManager().getText(p); } // getText