public static void apply( SkillResolver resolver, SkillUseInfo skillUseInfo, CardInfo summoner, String... summonedCardsDescs) throws HeroDieSignal { if (summoner == null) { throw new CardFantasyRuntimeException("summoner should not be null"); } Skill skill = skillUseInfo.getSkill(); if (summoner.hasUsed(skillUseInfo)) { return; } List<CardInfo> livingCards = summoner.getOwner().getField().getAliveCards(); for (CardInfo fieldCard : livingCards) { if (fieldCard.getStatus().containsStatusCausedBy(skillUseInfo, CardStatusType.召唤)) { return; } } resolver.getStage().getUI().useSkill(summoner, skill, true); List<CardInfo> summonedCards = DeckBuilder.build(summonedCardsDescs).getCardInfos(summoner.getOwner()); for (int i = 0; i < summonedCards.size(); ++i) { CardInfo summonedCard = summonedCards.get(i); resolver.summonCard(summoner.getOwner(), summonedCard, summoner, true); CardStatusItem weakStatusItem = CardStatusItem.weak(skillUseInfo); resolver.getStage().getUI().addCardStatus(summoner, summonedCard, skill, weakStatusItem); summonedCard.addStatus(weakStatusItem); CardStatusItem summonedStatusItem = CardStatusItem.summoned(skillUseInfo); resolver.getStage().getUI().addCardStatus(summoner, summonedCard, skill, summonedStatusItem); summonedCard.addStatus(summonedStatusItem); } summoner.setUsed(skillUseInfo); }
public static void apply( SkillResolver resolver, SkillUseInfo skillUseInfo, EntityInfo caster, Player enemyPlayer, int victimCount) throws HeroDieSignal { GameUI ui = resolver.getStage().getUI(); Skill skill = skillUseInfo.getSkill(); Randomizer random = Randomizer.getRandomizer(); List<CardInfo> victims = random.pickRandom(enemyPlayer.getField().toList(), victimCount, true, null); ui.useSkill(caster, victims, skill, true); for (CardInfo victim : victims) { CardStatusItem statusItem = CardStatusItem.magicMark(skillUseInfo); if (!resolver.resolveAttackBlockingSkills(caster, victim, skill, 1).isAttackable()) { return; } ui.addCardStatus(caster, victim, skill, statusItem); victim.addStatus(statusItem); } }