public boolean NewGame(Deck a_deck, Dealer a_dealer, Player a_player) { Card c; c = a_deck.GetCard(); c.Show(true); a_player.DealCard(c); c = a_deck.GetCard(); c.Show(true); a_dealer.DealCard(c); c = a_deck.GetCard(); c.Show(true); a_player.DealCard(c); c = a_deck.GetCard(); c.Show(false); a_dealer.DealCard(c); return true; }
public boolean doHit(Player a_dealer) { if (a_dealer.calcScore() == g_hitLimit) { boolean hasAce = false; int scoreRest = 0; for (Card c : a_dealer.getHand()) { if (c.GetValue() == Card.Value.Ace) { if (!hasAce) { hasAce = true; continue; } else { scoreRest += 1; } } else { scoreRest += a_dealer.valueCard(c); } } if (hasAce) { return scoreRest < g_hitLimit - 10; } } return a_dealer.calcScore() < g_hitLimit; }
public boolean DoHit(Player a_dealer) { return a_dealer.CalcScore() < g_hitLimit; }