@Override public void handlePitch(PitchDetectionResult pitchDetectionResult, AudioEvent audioEvent) { if (pitchDetectionResult.isPitched()) { pitch = pitchDetectionResult.getPitch(); } else { pitch = -1; } }
// STEP 3: Handle pitch event @Override public void handlePitch(PitchDetectionResult pitchDetectionResult, AudioEvent audioEvent) { String newText; // have we detected a pitch? if (pitchDetectionResult.isPitched()) { float result = pitchDetectionResult.getPitch(); newText = String.valueOf(result) + " Hz"; } else { newText = "No pitch detected"; } final String pitchText = newText; // handlePitch will be run from a background thread // so we need to run it on the UI thread runOnUiThread( new Runnable() { @Override public void run() { mPitchText.setText(pitchText); } }); }