예제 #1
0
  public void input() {
    if (player.isPlaying())
      if (Keys.isPressed(Keys.ESCAPE) || Keys.isPressed(Keys.ENTER)) gsm.setPaused(true);
    if (!eventCaught && !eventDead && !eventClear) {
      if (Keys.isPressed(Keys.UP)) {
        player.setUp();
        npc.setUp();
      }
      if (Keys.isPressed(Keys.DOWN)) {
        player.setDown();
        npc.setDown();
      }
      if (Keys.isPressed(Keys.SPACE)) player.setJumping();
      if (Keys.isPressed(Keys.RIGHT)) player.setAccelerating();
    }

    if (eventCaught) {
      if (Keys.isPressed(Keys.ENTER)) {
        AudioPlayer.stop("levelfailcaught");
        gsm.setState(GameStateManager.MENU);
        ImagesLoader.removeImages("nivel3_imagenes.txt");
        ImagesLoader.removeImages("player_imagenes.txt");
        ImagesLoader.removeImages("npc_imagenes.txt");
        ImagesLoader.removeImages("hud_imagenes.txt");
        ImagesLoader.removeImages("nivel_efectosvisuales_imagenes.txt");
        AudioLoader.removeAudio("nivel3_sonido.txt");
      }
    }
    if (eventDead) {
      if (Keys.isPressed(Keys.ENTER)) {
        AudioPlayer.stop("levelfaildead");
        gsm.setState(GameStateManager.MENU);
        ImagesLoader.removeImages("nivel3_imagenes.txt");
        ImagesLoader.removeImages("player_imagenes.txt");
        ImagesLoader.removeImages("npc_imagenes.txt");
        ImagesLoader.removeImages("hud_imagenes.txt");
        ImagesLoader.removeImages("nivel_efectosvisuales_imagenes.txt");
        AudioLoader.removeAudio("nivel3_sonido.txt");
      }
    }
    if (eventClear) {
      if (Keys.isPressed(Keys.ENTER)) {
        if (!showResults) {
          showResults = true;
          resultsStartTime = System.nanoTime();
          return;
        }
        if (ticksResults > 65) {
          eventPoints = true;
          if (nextLevel) {
            AudioPlayer.play("menu_skip");
            AudioPlayer.stop("levelclear");
            ImagesLoader.removeImages("nivel3_imagenes.txt");
            AudioLoader.removeAudio("nivel3_sonido.txt");
            gsm.setState(nextState);
          }
        }
      }

      /*
      if(Keys.isPressed(Keys.ENTER)) {
             AudioPlayer.stop("levelclear");
             gsm.setState(GameStateManager.Level3);
         }
         */
    }
  }
예제 #2
0
  public void init() {

    // LEVEL SPEED
    levelSpeed = 8;

    // AudioPlayer init
    AudioLoader.loadFromFile("nivel3_sonido.txt");

    // images loading
    ImagesLoader.loadFromFile("nivel3_imagenes.txt");
    ImagesLoader.loadFromFile("nivel_efectosvisuales_imagenes.txt");
    ImagesLoader.loadFromFile("food_imagenes.txt");

    // food appearance probability
    if (difficulty == OptionsState.EASY) foodprobability = 0.8;
    if (difficulty == OptionsState.NORMAL) foodprobability = 0.88;
    if (difficulty == OptionsState.HARD) foodprobability = 0.94;

    fooddelays = new int[6];
    fooddelays[0] = 100;
    fooddelays[1] = 600;
    fooddelays[2] = 100;
    fooddelays[3] = 500;
    fooddelays[4] = 100;
    fooddelays[5] = 400;

    // Events init
    eventIntro = true;
    eventClear = eventDead = eventCaught = false;

    txtAnimation = new TextAnimation();

    camera = new Camera();
    cameraPoint = new Camera();

    levelStart = false;
    levelIntroTimer = System.nanoTime();
    levelIntroDelay = 10000;

    foodTimer = System.nanoTime();
    foodDelay = 3000;

    // load fonts
    Text.loadFont("yummyFont.png");
    Text.loadFont("leishoFont.png");

    player = new Player();
    npc = new NPC(player);
    dishes = new ArrayList<>();
    hud = new HUD(player);

    // difficulty
    difficulty = OptionsData.getDifficulty();

    // rails init
    rails = new Rail[3];

    // title init
    titleIntroA = new Title(levelName, Title.INTROANIMATIONA);
    titleIntroB = new Title("EMPIEZA", Title.INTROANIMATIONB);
    titleClear = new Title("GANASTE", Title.CLEARANIMATION);
    titleDead = new Title("MORISTE", Title.CAUGHTANIMATION);
    titleCaught = new Title("ATRAPADO", Title.CAUGHTANIMATION);

    titleIntroA.start();

    // background creation
    // individual creation

    bgKitchen = new Background(0, 0, ImagesLoader.getImage("3_background"), Background.MOVELEFT);
    heartAttack =
        new BackgroundAnimation(
            ImagesLoader.getImage("heartsolo"), BackgroundAnimation.HEARTATTACK);
    warning =
        new BackgroundAnimation(ImagesLoader.getImage("warning"), BackgroundAnimation.WARNING);
    /*
    bgSky = new Background(0, 0, ImagesLoader.getImage("nivel1_clouds"));
    bgSoil = new Background(0, GamePanel.HEIGHT - (ImagesLoader.getHeight("nivel1_soil")),
            ImagesLoader.getImage("nivel1_soil"));
    */
    numbers = new ArrayList<>();
    explosions = new ArrayList<>();
    powerup = new ArrayList<>();
    player.init(dishes, numbers, explosions, powerup);

    // setting the score for the player
    player.setScore(PlayerData.getScore());

    foodValues = new HashMap<>();
    foodList = new ArrayList<>();
    powerList = new ArrayList<>();

    loadFoodFile("archivoComida.txt");

    powerList.add("FREEZEPOWER");
    powerList.add("DOUBLESCOREPOWER");
    powerList.add("DOUBLESPEEDPOWER");
    powerList.add("HALFSPEEDPOWER");

    // set position
    // debugging
    player.setPositionInRail(playerxscreen, player.getCurrentRail());
    cameraPoint.setPosition(playerxscreen, 0);

    // player.setVector(levelSpeed, 0);
    // parameters to be given: dx, dy, moveSpeed, jumpStart, fallSpeed
    player.setSpeed(levelSpeed, 0, 3.6, -28.8, 1.8);
    cameraPoint.setVector(levelSpeed, 0);

    npc.setPositionInRail(-npc.getWidth() / 2, npc.getCurrentRail());
    // npc.setVector(levelSpeed, 0);
    // parameters to be given: dx, dy, moveSpeed
    npc.setSpeed(levelSpeed, 0, 3.6);

    player.setCamera(camera);
    npc.setCamera(camera);

    // results stuff init
    squarewidth = 5;
    squareheight = 1;
    resultsDelay = 600;
    ticksResults = 0;

    // AudioPlayer volume setting
    // AudioPlayer.setVolume("musicFnm", -5.0f);
    AudioPlayer.setVolume("increasescore", -25.0f);

    // AudioPlayer bg play
    AudioPlayer.playAndLoop(musicFnm);
  }