/** * Show the controller on screen. It will go away automatically after 'timeout' milliseconds of * inactivity. * * @param timeout The timeout in milliseconds. Use 0 to show the controller until hide() is * called. */ public void show(int timeout) { if (!mShowing && mAnchor != null) { setProgress(); int[] anchorpos = new int[2]; mAnchor.getLocationOnScreen(anchorpos); WindowManager.LayoutParams p = new WindowManager.LayoutParams(); p.gravity = Gravity.TOP; p.width = mAnchor.getWidth(); p.height = LayoutParams.WRAP_CONTENT; p.x = 0; p.y = anchorpos[1] + mAnchor.getHeight() - p.height; p.format = PixelFormat.TRANSLUCENT; p.type = WindowManager.LayoutParams.TYPE_APPLICATION_PANEL; p.flags |= WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; p.token = null; p.windowAnimations = 0; // android.R.style.DropDownAnimationDown; mWindowManager.addView(mDecor, p); mShowing = true; } updatePausePlay(); // cause the progress bar to be updated even if mShowing // was already true. This happens, for example, if we're // paused with the progress bar showing the user hits play. mHandler.sendEmptyMessage(SHOW_PROGRESS); Message msg = mHandler.obtainMessage(FADE_OUT); if (timeout != 0) { mHandler.removeMessages(FADE_OUT); mHandler.sendMessageDelayed(msg, timeout); } }
public void onClick(View v) { int pos = mPlayer.getCurrentPosition(); pos += 15000; // milliseconds mPlayer.seekTo(pos); setProgress(); show(sDefaultTimeout); }
public void onStopTrackingTouch(SeekBar bar) { mDragging = false; setProgress(); updatePausePlay(); show(sDefaultTimeout); // Ensure that progress is properly updated in the future, // the call to show() does not guarantee this because it is a // no-op if we are already showing. mHandler.sendEmptyMessage(SHOW_PROGRESS); }
/** * Show the controller on screen. It will go away automatically after 'timeout' milliseconds of * inactivity. * * @param timeout The timeout in milliseconds. Use 0 to show the controller until hide() is * called. */ public void show(int timeout) { if (!mShowing && mAnchor != null) { setProgress(); if (mPauseButton != null) { mPauseButton.requestFocus(); } disableUnsupportedButtons(); updateFloatingWindowLayout(); mWindowManager.addView(mDecor, mDecorLayoutParams); mShowing = true; } updatePausePlay(); // cause the progress bar to be updated even if mShowing // was already true. This happens, for example, if we're // paused with the progress bar showing the user hits play. mHandler.sendEmptyMessage(SHOW_PROGRESS); if (timeout != 0 && !mAccessibilityManager.isTouchExplorationEnabled()) { mHandler.removeMessages(FADE_OUT); Message msg = mHandler.obtainMessage(FADE_OUT); mHandler.sendMessageDelayed(msg, timeout); } }
public void onStopTrackingTouch(SeekBar bar) { mDragging = false; setProgress(); updatePausePlay(); show(sDefaultTimeout); }