@Override public void applyTransformation(float interpolatedTime, Transformation t) { int targetTop = 0; int endTarget = 0; if (!mUsingCustomStart) { endTarget = (int) (mSpinnerFinalOffset - Math.abs(mOriginalOffsetTop)); } else { endTarget = (int) mSpinnerFinalOffset; // mSpinnerFinalOffset; } targetTop = (mFrom + (int) ((endTarget - mFrom) * interpolatedTime)); int offset = targetTop - mCircleView.getTop(); setTargetOffsetTopAndBottom(offset, false /* requires update */); mProgress.setArrowScale(1 - interpolatedTime); }
private void moveSpinner(float overscrollTop) { mProgress.showArrow(true); float originalDragPercent = overscrollTop / mTotalDragDistance; float dragPercent = Math.min(1f, Math.abs(originalDragPercent)); float adjustedPercent = (float) Math.max(dragPercent - .4, 0) * 5 / 3; float extraOS = Math.abs(overscrollTop) - mTotalDragDistance; float slingshotDist = mUsingCustomStart ? mSpinnerFinalOffset - mOriginalOffsetTop : mSpinnerFinalOffset; float tensionSlingshotPercent = Math.max(0, Math.min(extraOS, slingshotDist * 2) / slingshotDist); float tensionPercent = (float) ((tensionSlingshotPercent / 4) - Math.pow((tensionSlingshotPercent / 4), 2)) * 2f; float extraMove = (slingshotDist) * tensionPercent * 2; int targetY = mOriginalOffsetTop + (int) ((slingshotDist * dragPercent) + extraMove); // where 1.0f is a full circle if (mCircleView.getVisibility() != View.VISIBLE) { mCircleView.setVisibility(View.VISIBLE); } if (!mScale) { ViewCompat.setScaleX(mCircleView, 1f); ViewCompat.setScaleY(mCircleView, 1f); } if (overscrollTop < mTotalDragDistance) { if (mScale) { setAnimationProgress(overscrollTop / mTotalDragDistance); } if (mProgress.getAlpha() > STARTING_PROGRESS_ALPHA && !isAnimationRunning(mAlphaStartAnimation)) { // Animate the alpha startProgressAlphaStartAnimation(); } float strokeStart = adjustedPercent * .8f; mProgress.setStartEndTrim(0f, Math.min(MAX_PROGRESS_ANGLE, strokeStart)); mProgress.setArrowScale(Math.min(1f, adjustedPercent)); } else { if (mProgress.getAlpha() < MAX_ALPHA && !isAnimationRunning(mAlphaMaxAnimation)) { // Animate the alpha startProgressAlphaMaxAnimation(); } } float rotation = (-0.25f + .4f * adjustedPercent + tensionPercent * 2) * .5f; mProgress.setProgressRotation(rotation); setTargetOffsetTopAndBottom(targetY - mCurrentTargetOffsetTop, true /* requires update */); }