@Override public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { if (keyCode != KeyEvent.KEYCODE_UNKNOWN || event.getAction() != KeyEvent.ACTION_MULTIPLE) return super.onKeyMultiple(keyCode, count, event); if (event.getCharacters() != null) { int utf8Char = event.getCharacters().codePointAt(0); handleKeyDown(host, utf8Char, utf8Char); return true; } return false; }
@Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { String s = event.getCharacters(); if (s == null || s.length() == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); final char[] cc = s.toCharArray(); int cnt = 0; for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0) ; if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); final Activity me = this; queueEvent( new Runnable() { // This method will be called on the rendering thread: public void run() { for (int i = 0, n = cc.length; i < n; i++) { int keyCode; if ((keyCode = cc[i]) != 0) { // Simulate key down and up... GodotLib.key(0, keyCode, true); GodotLib.key(0, keyCode, false); } } } }); return true; }