예제 #1
0
  @Override
  public void onStop() {
    Log.i(LOG_FILE_NAME, "stop");
    // We're about to be stopped, potentially in preparation for
    // being destroyed.  We're killable after this point -- as I
    // understand it, in extreme cases the process can be terminated
    // without going through onDestroy.
    //
    // We might also get an onRestart after this; not sure what
    // that would mean for Gecko if we were to kill it here.
    // Instead, what we should do here is save prefs, session,
    // etc., and generally mark the profile as 'clean', and then
    // dirty it again if we get an onResume.

    GeckoAppShell.sendEventToGecko(new GeckoEvent(GeckoEvent.ACTIVITY_STOPPING));
    super.onStop();
    GeckoAppShell.putChildInBackground();
  }
예제 #2
0
  @Override
  protected void onStop() {
    SharedPreferences prefs = getPreferences(Context.MODE_PRIVATE);
    SharedPreferences.Editor editor = prefs.edit();

    editor.putInt("level", this.level);
    editor.putString("map", game.getLabyrinth().getJsonMap());
    editor.putString("howdy", game.getJsonHowdy());

    String allDoneLevelsString = "";

    for (String s : allDoneLevels) {
      allDoneLevelsString += s + ",";
    }

    if (allDoneLevelsString.length() > 0) {
      editor.putString(
          "doneLevels", allDoneLevelsString.substring(0, allDoneLevelsString.length() - 1));
    }

    editor.commit();

    super.onStop();
  }