// Generic Motion (mouse hover, joystick...) events go here @Override public boolean onGenericMotion(View v, MotionEvent event) { float x, y; int mouseButton; int action; switch (event.getSource()) { case InputDevice.SOURCE_JOYSTICK: case InputDevice.SOURCE_GAMEPAD: case InputDevice.SOURCE_DPAD: SDLActivity.handleJoystickMotionEvent(event); return true; case InputDevice.SOURCE_MOUSE: action = event.getActionMasked(); switch (action) { case MotionEvent.ACTION_SCROLL: x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0); y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0); SDLActivity.onNativeMouse(0, action, x, y); return true; case MotionEvent.ACTION_HOVER_MOVE: x = event.getX(0); y = event.getY(0); SDLActivity.onNativeMouse(0, action, x, y); return true; default: break; } default: break; } // Event was not managed return false; }
// Generic Motion (mouse hover, joystick...) events go here // We only have joysticks yet @Override public boolean onGenericMotion(View v, MotionEvent event) { return SDLActivity.handleJoystickMotionEvent(event); }