private Object read( DataInput objBuffer, Type propertyType, boolean array, UnrealPackageReadOnly.ExportEntry arrayInner, String structName, UnrealPackageReadOnly up) throws IOException { switch (propertyType) { case NONE: return null; case BYTE: return objBuffer.readUnsignedByte(); case INT: return objBuffer.readInt(); case BOOL: return array; case FLOAT: return objBuffer.readFloat(); case OBJECT: return objBuffer.readCompactInt(); case NAME: return objBuffer.readCompactInt(); case ARRAY: int arraySize = objBuffer.readCompactInt(); List<Object> arrayList = new ArrayList<>(arraySize); String a = arrayInner.getObjectClass().getObjectName().getName(); Property f = unrealClassLoader.getProperty(arrayInner.getObjectFullName()); array = false; arrayInner = null; structName = null; propertyType = Type.valueOf(a.replace("Property", "").toUpperCase()); if (propertyType == Type.STRUCT) { StructProperty structProperty = (StructProperty) f; structName = structProperty.getStructType().getObjectFullName(); } if (propertyType == Type.ARRAY) { array = true; ArrayProperty arrayProperty = (ArrayProperty) f; arrayInner = (UnrealPackageReadOnly.ExportEntry) arrayProperty.getInner(); } for (int i = 0; i < arraySize; i++) { arrayList.add(read(objBuffer, propertyType, array, arrayInner, structName, up)); } return arrayList; case STRUCT: return readStruct(objBuffer, structName, up); /*case VECTOR: return readStruct(objBuffer, "Vector", up); case ROTATOR: return readStruct(objBuffer, "Rotator", up);*/ case STR: return objBuffer.readLine(); default: throw new IllegalStateException("Unk type(" + structName + "): " + propertyType); } }
public List<L2Property> readProperties( DataInput dataInput, String objClass, UnrealPackageReadOnly up) throws UnrealException { List<L2Property> properties = new ArrayList<>(); List<Property> classTemplate = unrealClassLoader.getStructProperties(objClass); Collections.reverse(classTemplate); try { String name; while (!(name = up.getNameTable().get(dataInput.readCompactInt()).getName()).equals("None")) { int info = dataInput.readUnsignedByte(); Type propertyType = Type.values()[info & 0b1111]; // TODO int sizeType = (info >> 4) & 0b111; boolean array = info >> 7 == 1; String structName = propertyType.equals(Type.STRUCT) ? up.getNameTable().get(dataInput.readCompactInt()).getName() : null; int size = readPropertySize(sizeType, dataInput); int arrayIndex = array && !propertyType.equals(Type.BOOL) ? dataInput.readCompactInt() : 0; byte[] objBytes = new byte[size]; dataInput.readFully(objBytes); final String n = name; PropertiesUtil.getAt(properties, n); L2Property property = PropertiesUtil.getAt(properties, n); if (property == null) { Property template = classTemplate .stream() .filter(pt -> pt.getEntry().getObjectName().getName().equalsIgnoreCase((n))) .findAny() .orElse(null); if (template == null) throw new UnrealException(objClass + ": Property template not found: " + name); property = new L2Property(template, up); properties.add(property); } if (structName != null && !"Vector".equals(structName) && !"Rotator".equals(structName) && !"Color".equals(structName)) { StructProperty structProperty = (StructProperty) property.getTemplate(); structName = structProperty.getStructType().getObjectFullName(); } UnrealPackageReadOnly.ExportEntry arrayInner = null; if (propertyType.equals(Type.ARRAY)) { ArrayProperty arrayProperty = (ArrayProperty) property.getTemplate(); arrayInner = (UnrealPackageReadOnly.ExportEntry) arrayProperty.getInner(); } DataInput objBuffer = new DataInputStream(new ByteArrayInputStream(objBytes), dataInput.getCharset()); property.putAt( arrayIndex, read( objBuffer, propertyType, array, arrayInner, structName, up, objClass, property.getName())); property.setType(propertyType); } } catch (IOException e) { throw new UnrealException(e); } return properties; }
public List<L2Property> readStructBin( DataInput objBuffer, String structName, UnrealPackageReadOnly up) throws UnrealException { List<Property> properties = unrealClassLoader.getStructProperties(structName); try { switch (structName) { case "Core.Object.Vector": { L2Property x = new L2Property(properties.get(0), up); x.putAt(0, objBuffer.readFloat()); L2Property y = new L2Property(properties.get(1), up); y.putAt(0, objBuffer.readFloat()); L2Property z = new L2Property(properties.get(2), up); z.putAt(0, objBuffer.readFloat()); return Arrays.asList(x, y, z); } case "Core.Object.Rotator": { L2Property pitch = new L2Property(properties.get(0), up); pitch.putAt(0, objBuffer.readInt()); L2Property yaw = new L2Property(properties.get(1), up); yaw.putAt(0, objBuffer.readInt()); L2Property roll = new L2Property(properties.get(2), up); roll.putAt(0, objBuffer.readInt()); return Arrays.asList(pitch, yaw, roll); } case "Core.Object.Color": { L2Property b = new L2Property(properties.get(0), up); b.putAt(0, objBuffer.readUnsignedByte()); L2Property g = new L2Property(properties.get(1), up); g.putAt(0, objBuffer.readUnsignedByte()); L2Property r = new L2Property(properties.get(2), up); r.putAt(0, objBuffer.readUnsignedByte()); L2Property a = new L2Property(properties.get(3), up); a.putAt(0, objBuffer.readUnsignedByte()); return Arrays.asList(b, g, r, a); } case "Fire.FireTexture.Spark": { L2Property type = new L2Property(properties.get(0), up); type.putAt(0, objBuffer.readUnsignedByte()); L2Property heat = new L2Property(properties.get(1), up); heat.putAt(0, objBuffer.readUnsignedByte()); L2Property x = new L2Property(properties.get(2), up); x.putAt(0, objBuffer.readUnsignedByte()); L2Property y = new L2Property(properties.get(3), up); y.putAt(0, objBuffer.readUnsignedByte()); L2Property byteA = new L2Property(properties.get(4), up); byteA.putAt(0, objBuffer.readUnsignedByte()); L2Property byteB = new L2Property(properties.get(5), up); byteB.putAt(0, objBuffer.readUnsignedByte()); L2Property byteC = new L2Property(properties.get(6), up); byteC.putAt(0, objBuffer.readUnsignedByte()); L2Property byteD = new L2Property(properties.get(7), up); byteD.putAt(0, objBuffer.readUnsignedByte()); return Arrays.asList(type, heat, x, y, byteA, byteB, byteC, byteD); } default: throw new UnsupportedOperationException("Not implemented"); // TODO } } catch (IOException e) { throw new UnrealException(e); } }