private void checkForCollision() { // check if ball has hit floor. If so, bounce it upwards. if (ball.getY() > getHeight() - DIAM_BALL) { bounceClip.play(); yVel = -yVel * BOUNCE_REDUCE; // bounces back almost to BOUNCE_REDUCE * starting height // moves ball back above the floor the same distance it would have dropped below the floor in // same time double diff = ball.getY() - (getHeight() - DIAM_BALL); ball.move(0, -2 * diff); } }
private GObject checkCorner(double x, double y) { GObject obj = getElementAt(x, y); // check the corner for GObject if (obj == paddle) { vy = -Math.abs(vy); PrecisionPaddle(); } else if (obj != null && obj != lifeCount) { // check if the ball hits a brick remove(obj); vy = -1.05 * vy; vx = 1.05 * vx; brickCount--; AudioClip bounceClip = MediaTools.loadAudioClip("bounce.au"); bounceClip.play(); } return obj; }