protected void makeTessellatedLocations( Globe globe, int subdivisions, List<LatLon> locations, List<LatLon> tessellatedLocations) { ArrayList<Vec4> points = new ArrayList<Vec4>(); for (LatLon ll : locations) { points.add(globe.computePointFromLocation(ll)); } //noinspection StringEquality if (WWMath.computeWindingOrderOfLocations(locations) != AVKey.COUNTER_CLOCKWISE) Collections.reverse(locations); Vec4 centerPoint = Vec4.computeAveragePoint(points); Vec4 surfaceNormal = globe.computeSurfaceNormalAtPoint(centerPoint); int numPoints = points.size(); float[] coords = new float[3 * numPoints]; for (int i = 0; i < numPoints; i++) { points.get(i).toFloatArray(coords, 3 * i, 3); } GeometryBuilder gb = new GeometryBuilder(); GeometryBuilder.IndexedTriangleArray tessellatedPoints = gb.tessellatePolygon(0, numPoints, coords, surfaceNormal); for (int i = 0; i < subdivisions; i++) { gb.subdivideIndexedTriangleArray(tessellatedPoints); } for (int i = 0; i < tessellatedPoints.getVertexCount(); i++) { Vec4 v = Vec4.fromFloatArray(tessellatedPoints.getVertices(), 3 * i, 3); tessellatedLocations.add(globe.computePositionFromPoint(v)); } }
protected Extent computeExtent(Globe globe, double verticalExaggeration) { List<Vec4> points = this.computeMinimalGeometry(globe, verticalExaggeration); if (points == null || points.isEmpty()) return null; // Add a point at the center of this polygon to the points used to compute its extent. The // center point captures // the curvature of the globe when the polygon's minimal geometry only contain any points near // the polygon's // edges. Vec4 centerPoint = Vec4.computeAveragePoint(points); LatLon centerLocation = globe.computePositionFromPoint(centerPoint); this.makeExtremePoints(globe, verticalExaggeration, Arrays.asList(centerLocation), points); return Box.computeBoundingBox(points); }
protected int computeCartesianPolygon( Globe globe, List<? extends LatLon> locations, List<Boolean> edgeFlags, Vec4[] points, Boolean[] edgeFlagArray, Matrix[] transform) { if (globe == null) { String message = Logging.getMessage("nullValue.GlobeIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (locations == null) { String message = "nullValue.LocationsIsNull"; Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (points == null) { String message = "nullValue.LocationsIsNull"; Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (points.length < (1 + locations.size())) { String message = Logging.getMessage( "generic.ArrayInvalidLength", "points.length < " + (1 + locations.size())); Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (transform == null) { String message = "nullValue.TransformIsNull"; Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (transform.length < 1) { String message = Logging.getMessage("generic.ArrayInvalidLength", "transform.length < 1"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } // Allocate space to hold the list of locations and location vertices. int locationCount = locations.size(); // Compute the cartesian points for each location. for (int i = 0; i < locationCount; i++) { LatLon ll = locations.get(i); points[i] = globe.computePointFromPosition(ll.getLatitude(), ll.getLongitude(), 0.0); if (edgeFlagArray != null) edgeFlagArray[i] = (edgeFlags != null) ? edgeFlags.get(i) : true; } // Compute the average of the cartesian points. Vec4 centerPoint = Vec4.computeAveragePoint(Arrays.asList(points)); // Test whether the polygon is closed. If it is not closed, repeat the first vertex. if (!points[0].equals(points[locationCount - 1])) { points[locationCount] = points[0]; if (edgeFlagArray != null) edgeFlagArray[locationCount] = edgeFlagArray[0]; locationCount++; } // Compute a transform that will map the cartesian points to a local coordinate system centered // at the average // of the points and oriented with the globe surface. Position centerPos = globe.computePositionFromPoint(centerPoint); Matrix tx = globe.computeSurfaceOrientationAtPosition(centerPos); Matrix txInv = tx.getInverse(); // Map the cartesian points to a local coordinate space. for (int i = 0; i < locationCount; i++) { points[i] = points[i].transformBy4(txInv); } transform[0] = tx; return locationCount; }