@Override protected void resetState() { super.resetState(); mSloppyGesture = false; mPrevAverageY = 0.0f; mCurrAverageY = 0.0f; }
@Override protected void updateStateByEvent(MotionEvent curr) { super.updateStateByEvent(curr); final MotionEvent prev = mPrevEvent; float py0 = prev.getY(0); float py1 = prev.getY(1); mPrevAverageY = (py0 + py1) / 2.0f; float cy0 = curr.getY(0); float cy1 = curr.getY(1); mCurrAverageY = (cy0 + cy1) / 2.0f; }
@Override protected void resetState() { super.resetState(); mSloppyGesture = false; }