public static void main(String asdf[]) { World w; // ticket to hold where our World is in memory Turtle mt; // to hold where my Turtle is w = new World(); // go to the World factory and, please, make me a World mt = new Turtle(w); // make a new Turtle, like mamma turtle does in her belly mt.setPenWidth(6); mt.turn(180.0); // tells Turtle to turn all the way around, same effect as turning right twice. mt.forward(); mt.turnLeft(); // class voted to make an L by turning left mt.forward(); // we now have two lines of the L mt.turnLeft(); mt.forward(30); // the toe was too long, so we tried a shorter length // forward() and forward(int pixels) are two "polymorphic" // methods: Different methods with the SAME name but // different because of signature. mt.turnLeft(); mt.forward(30 / 3); // add a hook to the toe. The hook was too long, // so we program dividing the original length by 3 mt.hide(); // makes the Turtle's body become hidden, so the letter looks nicer. // DONE! RELEASE IT! 1/31/2012 }
public static void main(String[] args) throws InterruptedException { Turtle t = new Turtle(); t.hide(); t.speed(0); double x = 0; double y = 0; t.onKey("clearScreen", "c"); System.out.println("-----2.5: THREE SHAPES-----"); System.out.println("\nLeft-click the canvas to draw a square."); System.out.println("Middle-click the canvas to draw a circle."); System.out.println("Right-click the canvas to draw a triangle."); System.out.println("Press 'c' to clear the canvas."); while (true) { if (t.mouseButton1()) { x = t.mouseX(); y = t.mouseY(); x = t.canvasX(x); y = t.canvasY(y); t.penColor("pink"); t.setDirection(0.0); t.up(); t.setPosition(x, y); t.down(); for (int i = 0; i < 4; i++) { t.forward(50.0); t.right(90.0); } Thread.sleep(100); } else if (t.mouseButton2()) { x = t.mouseX(); y = t.mouseY(); x = t.canvasX(x); y = t.canvasY(y); t.penColor("olive"); t.setDirection(0.0); t.up(); t.setPosition(x, y); t.down(); for (int i = 0; i < 360; i++) { t.forward(0.5); t.right(1.0); } Thread.sleep(100); } else if (t.mouseButton3()) { x = t.mouseX(); y = t.mouseY(); x = t.canvasX(x); y = t.canvasY(y); t.penColor("light blue"); t.setDirection(0.0); t.up(); t.setPosition(x, y); t.down(); for (int i = 0; i < 3; i++) { t.forward(50.0); t.right(120.0); } Thread.sleep(100); } } }