예제 #1
0
  public void build() {
    if (!sentBuildCommands) {
      int widthOfHome = HomeManager.getHomeSize(1);
      sentBuildCommands = true;
      for (int x = this.xCoord - widthOfHome; x <= xCoord + widthOfHome; x++) {
        for (int z = zCoord - widthOfHome; z <= zCoord + widthOfHome; z++) {
          addBuildingTask(new BuildingTask(x, yCoord - 2, z, Block.bedrock.blockID));
          if (x == xCoord - widthOfHome)
            addBuildingTask(new BuildingTask(x, yCoord - 1, z, Block.stone.blockID));
          if (x == xCoord + widthOfHome)
            addBuildingTask(new BuildingTask(x, yCoord - 1, z, Block.stone.blockID));
        }
        addBuildingTask(new BuildingTask(x, yCoord - 1, zCoord + widthOfHome, Block.stone.blockID));
        addBuildingTask(new BuildingTask(x, yCoord - 1, zCoord - widthOfHome, Block.stone.blockID));
      }

      super
          .build(); // Always call Super.Build at end  This way if its alrdy completed, we clear the
                    // list. Avoiding server load.
    }
  }
예제 #2
0
 public void writeToNBT(NBTTagCompound nbt) {
   super.writeToNBT(nbt);
   if (!homeName.isEmpty()) nbt.setString(HOME_NAME, homeName);
 }
예제 #3
0
 public void readFromNBT(NBTTagCompound nbt) {
   super.readFromNBT(nbt);
   if (nbt.hasKey(HOME_NAME)) homeName = nbt.getString(HOME_NAME);
 }