protected void CorrectSettings() { this.oldBiomeSize = CheckValue(this.oldBiomeSize, 0.1D, 10.0D); this.GenerationDepth = CheckValue(this.GenerationDepth, 1, 20); this.BiomeRarityScale = CheckValue(this.BiomeRarityScale, 1, Integer.MAX_VALUE); this.LandRarity = CheckValue(this.LandRarity, 1, 100); this.LandSize = CheckValue(this.LandSize, 0, this.GenerationDepth); this.LandFuzzy = CheckValue(this.LandFuzzy, 0, this.GenerationDepth - this.LandSize); this.IceRarity = CheckValue(this.IceRarity, 1, 100); this.IceSize = CheckValue(this.IceSize, 0, this.GenerationDepth); this.RiverRarity = CheckValue(this.RiverRarity, 0, this.GenerationDepth); this.RiverSize = CheckValue(this.RiverSize, 0, this.GenerationDepth - this.RiverRarity); this.NormalBiomes = CheckValue(this.NormalBiomes, this.CustomBiomes); this.IceBiomes = CheckValue(this.IceBiomes, this.CustomBiomes); this.IsleBiomes = CheckValue(this.IsleBiomes, this.CustomBiomes); this.BorderBiomes = CheckValue(this.BorderBiomes, this.CustomBiomes); if (this.ModeBiome == BiomeMode.FromImage) { File mapFile = new File(SettingsDir, imageFile); if (!mapFile.exists()) { System.out.println( "TerrainControl: Biome map file not found. Switching BiomeMode to Normal"); this.ModeBiome = BiomeMode.Normal; } } this.imageFillBiome = (DefaultBiome.Contain(imageFillBiome) || CustomBiomes.contains(imageFillBiome)) ? imageFillBiome : TCDefaultValues.ImageFillBiome.stringValue(); this.minMoisture = CheckValue(this.minMoisture, 0, 1.0F); this.maxMoisture = CheckValue(this.maxMoisture, 0, 1.0F, this.minMoisture); this.minTemperature = CheckValue(this.minTemperature, 0, 1.0F); this.maxTemperature = CheckValue(this.maxTemperature, 0, 1.0F, this.minTemperature); this.caveRarity = CheckValue(this.caveRarity, 0, 100); this.caveFrequency = CheckValue(this.caveFrequency, 0, 200); this.caveMinAltitude = CheckValue(this.caveMinAltitude, 0, WorldHeight); this.caveMaxAltitude = CheckValue(this.caveMaxAltitude, 0, WorldHeight, this.caveMinAltitude); this.individualCaveRarity = CheckValue(this.individualCaveRarity, 0, 100); this.caveSystemFrequency = CheckValue(this.caveSystemFrequency, 0, 200); this.caveSystemPocketChance = CheckValue(this.caveSystemPocketChance, 0, 100); this.caveSystemPocketMinSize = CheckValue(this.caveSystemPocketMinSize, 0, 100); this.caveSystemPocketMaxSize = CheckValue(this.caveSystemPocketMaxSize, 0, 100, this.caveSystemPocketMinSize); this.canyonRarity = CheckValue(this.canyonRarity, 0, 100); this.canyonMinAltitude = CheckValue(this.canyonMinAltitude, 0, WorldHeight); this.canyonMaxAltitude = CheckValue(this.canyonMaxAltitude, 0, WorldHeight, this.canyonMinAltitude); this.canyonMinLength = CheckValue(this.canyonMinLength, 1, 500); this.canyonMaxLength = CheckValue(this.canyonMaxLength, 1, 500, this.canyonMinLength); this.canyonDepth = CheckValue(this.canyonDepth, 0.1D, 15D); this.waterLevelMin = CheckValue(this.waterLevelMin, 0, WorldHeight - 1); this.waterLevelMax = CheckValue(this.waterLevelMax, 0, WorldHeight - 1, this.waterLevelMin); // this.customTreeChance = CheckValue(this.customTreeChance, 0, 100); if (this.ModeBiome == BiomeMode.OldGenerator && this.ModeTerrain != TerrainMode.OldGenerator) { System.out.println( "TerrainControl: Old biome generator works only with old terrain generator!"); this.ModeBiome = BiomeMode.Normal; } }
@Override protected void correctSettings() { this.oldBiomeSize = applyBounds(this.oldBiomeSize, 0.1D, 10.0D); this.GenerationDepth = applyBounds(this.GenerationDepth, 1, 20); this.BiomeRarityScale = applyBounds(this.BiomeRarityScale, 1, Integer.MAX_VALUE); this.LandRarity = applyBounds(this.LandRarity, 1, 100); this.LandSize = applyBounds(this.LandSize, 0, this.GenerationDepth); this.LandFuzzy = applyBounds(this.LandFuzzy, 0, this.GenerationDepth - this.LandSize); this.IceRarity = applyBounds(this.IceRarity, 1, 100); this.IceSize = applyBounds(this.IceSize, 0, this.GenerationDepth); this.RiverRarity = applyBounds(this.RiverRarity, 0, this.GenerationDepth); this.RiverSize = applyBounds(this.RiverSize, 0, this.GenerationDepth - this.RiverRarity); this.NormalBiomes = filterBiomes(this.NormalBiomes, this.CustomBiomes); this.IceBiomes = filterBiomes(this.IceBiomes, this.CustomBiomes); this.IsleBiomes = filterBiomes(this.IsleBiomes, this.CustomBiomes); this.BorderBiomes = filterBiomes(this.BorderBiomes, this.CustomBiomes); if (this.biomeMode == TerrainControl.getBiomeModeManager().FROM_IMAGE) { File mapFile = new File(SettingsDir, imageFile); if (!mapFile.exists()) { TerrainControl.log("Biome map file not found. Switching BiomeMode to Normal"); this.biomeMode = TerrainControl.getBiomeModeManager().NORMAL; } } this.imageFillBiome = (DefaultBiome.Contain(imageFillBiome) || CustomBiomes.contains(imageFillBiome)) ? imageFillBiome : TCDefaultValues.ImageFillBiome.stringValue(); this.minMoisture = applyBounds(this.minMoisture, 0, 1.0F); this.maxMoisture = applyBounds(this.maxMoisture, 0, 1.0F, this.minMoisture); this.minTemperature = applyBounds(this.minTemperature, 0, 1.0F); this.maxTemperature = applyBounds(this.maxTemperature, 0, 1.0F, this.minTemperature); this.caveRarity = applyBounds(this.caveRarity, 0, 100); this.caveFrequency = applyBounds(this.caveFrequency, 0, 200); this.caveMinAltitude = applyBounds(this.caveMinAltitude, 0, WorldHeight); this.caveMaxAltitude = applyBounds(this.caveMaxAltitude, 0, WorldHeight, this.caveMinAltitude); this.individualCaveRarity = applyBounds(this.individualCaveRarity, 0, 100); this.caveSystemFrequency = applyBounds(this.caveSystemFrequency, 0, 200); this.caveSystemPocketChance = applyBounds(this.caveSystemPocketChance, 0, 100); this.caveSystemPocketMinSize = applyBounds(this.caveSystemPocketMinSize, 0, 100); this.caveSystemPocketMaxSize = applyBounds(this.caveSystemPocketMaxSize, 0, 100, this.caveSystemPocketMinSize); this.canyonRarity = applyBounds(this.canyonRarity, 0, 100); this.canyonMinAltitude = applyBounds(this.canyonMinAltitude, 0, WorldHeight); this.canyonMaxAltitude = applyBounds(this.canyonMaxAltitude, 0, WorldHeight, this.canyonMinAltitude); this.canyonMinLength = applyBounds(this.canyonMinLength, 1, 500); this.canyonMaxLength = applyBounds(this.canyonMaxLength, 1, 500, this.canyonMinLength); this.canyonDepth = applyBounds(this.canyonDepth, 0.1D, 15D); this.waterLevelMin = applyBounds(this.waterLevelMin, 0, WorldHeight - 1); this.waterLevelMax = applyBounds(this.waterLevelMax, 0, WorldHeight - 1, this.waterLevelMin); this.villageDistance = applyBounds(this.villageDistance, 9, Integer.MAX_VALUE); this.minimumDistanceBetweenRareBuildings = applyBounds(this.minimumDistanceBetweenRareBuildings, 1, Integer.MAX_VALUE); this.maximumDistanceBetweenRareBuildings = applyBounds( this.maximumDistanceBetweenRareBuildings, this.minimumDistanceBetweenRareBuildings, Integer.MAX_VALUE); if (this.biomeMode == TerrainControl.getBiomeModeManager().OLD_GENERATOR && this.ModeTerrain != TerrainMode.OldGenerator) { TerrainControl.log("Old biome generator works only with old terrain generator!"); this.biomeMode = TerrainControl.getBiomeModeManager().NORMAL; } }