예제 #1
0
  private void initTextures() {

    bgTexId = loadTexture(engine.zone.getPathtoBGPic());

    for (Stuff stuff : engine.zone.getStuff()) {
      if (stuff.visible) stuff.picTexIDHandle = loadTexture(stuff.pathtoBitmap);
    }

    quadtextureId = loadTexture("/misc/quad.png"); // debug

    lControlTexId = loadTexture("/misc/left_control_bg.png");
    lControlSelTexId = loadTexture("/misc/left_control_sel.png");
    rControlTexId = loadTexture("/misc/right_control_bg.png");
    rControlSelTexId = loadTexture("/misc/right_control_sel.png");
    //
    pistolBulletTexID = loadTexture("/misc/bullet.png");
    pistolAmmoTexID = loadTexture("/misc/ammo.png");
    pistolTexID = loadTexture("/pillows/guns/pillow_pistol.png");

    bazookaPillowTexID = loadTexture("/pillows/guns/pillow_bazooka.png");
    bazookaBulletTexID = loadTexture("/misc/baz_bullet.png");
    bazookaAmmoTexID = loadTexture("/misc/baz_ammo.png");
    bazookaTexID = loadTexture("/misc/bazuka.png");

    machinGunPillowTexID = loadTexture("/pillows/guns/pillow_mg.png");
    machinGunTexID = loadTexture("/misc/machine_gun.png");
    machinGunAmmoTexID = loadTexture("/misc/machine_ammo.png");

    shotGunPillowTexID = loadTexture("/pillows/guns/pillow_shotgun.png");
    shotGunTexID = loadTexture("/misc/shotgun.png");
    shotAmmoTexID = loadTexture("/misc/shotsmall.png");

    explosionTexID = loadTexture("/misc/boom.png");
    mineTexID = loadTexture("/misc/mine.png");
    mineFieldTexID = loadTexture("/misc/minefield.png");
    mineAmmoTexID = loadTexture("/misc/mine_ammo.png");
    minePillowTexID = loadTexture("/pillows/guns/pillow_mine.png");

    //        // dead textures
    //        //grey
    charGreyTexID = loadTexture("/pillows/grey/pillow_grey.png");
    charTexIDUpDeadGrey = loadTexture("/pillows/grey/pillow_back_grey.png");
    charTexIDDownDeadGrey = loadTexture("/pillows/grey/pillow_front_grey.png");
    charTexIDRightDeadGrey = loadTexture("/pillows/grey/pillow_right_grey.png");
    //
    //        //red
    charRedTexID = loadTexture("/pillows/red/pillow_red.png");
    charTexIDDownDeadRed = loadTexture("/pillows/red/pillow_front_red.png");
    charTexIDUpDeadRed = loadTexture("/pillows/red/pillow_back_red.png");
    charTexIDRightDeadRed = loadTexture("/pillows/red/pillow_right_red.png");
  }