private void initTextures() { bgTexId = loadTexture(engine.zone.getPathtoBGPic()); for (Stuff stuff : engine.zone.getStuff()) { if (stuff.visible) stuff.picTexIDHandle = loadTexture(stuff.pathtoBitmap); } quadtextureId = loadTexture("/misc/quad.png"); // debug lControlTexId = loadTexture("/misc/left_control_bg.png"); lControlSelTexId = loadTexture("/misc/left_control_sel.png"); rControlTexId = loadTexture("/misc/right_control_bg.png"); rControlSelTexId = loadTexture("/misc/right_control_sel.png"); // pistolBulletTexID = loadTexture("/misc/bullet.png"); pistolAmmoTexID = loadTexture("/misc/ammo.png"); pistolTexID = loadTexture("/pillows/guns/pillow_pistol.png"); bazookaPillowTexID = loadTexture("/pillows/guns/pillow_bazooka.png"); bazookaBulletTexID = loadTexture("/misc/baz_bullet.png"); bazookaAmmoTexID = loadTexture("/misc/baz_ammo.png"); bazookaTexID = loadTexture("/misc/bazuka.png"); machinGunPillowTexID = loadTexture("/pillows/guns/pillow_mg.png"); machinGunTexID = loadTexture("/misc/machine_gun.png"); machinGunAmmoTexID = loadTexture("/misc/machine_ammo.png"); shotGunPillowTexID = loadTexture("/pillows/guns/pillow_shotgun.png"); shotGunTexID = loadTexture("/misc/shotgun.png"); shotAmmoTexID = loadTexture("/misc/shotsmall.png"); explosionTexID = loadTexture("/misc/boom.png"); mineTexID = loadTexture("/misc/mine.png"); mineFieldTexID = loadTexture("/misc/minefield.png"); mineAmmoTexID = loadTexture("/misc/mine_ammo.png"); minePillowTexID = loadTexture("/pillows/guns/pillow_mine.png"); // // dead textures // //grey charGreyTexID = loadTexture("/pillows/grey/pillow_grey.png"); charTexIDUpDeadGrey = loadTexture("/pillows/grey/pillow_back_grey.png"); charTexIDDownDeadGrey = loadTexture("/pillows/grey/pillow_front_grey.png"); charTexIDRightDeadGrey = loadTexture("/pillows/grey/pillow_right_grey.png"); // // //red charRedTexID = loadTexture("/pillows/red/pillow_red.png"); charTexIDDownDeadRed = loadTexture("/pillows/red/pillow_front_red.png"); charTexIDUpDeadRed = loadTexture("/pillows/red/pillow_back_red.png"); charTexIDRightDeadRed = loadTexture("/pillows/red/pillow_right_red.png"); }