public void run() { StdDraw.setCanvasSize(512, 512); StdDraw.setScale(0, 100); Bird flappy = new Bird(); long upThen = System.currentTimeMillis() / 10; int score = 0; boolean running = true; while (running) { // Þarf að bæta við pixlum efst í bakgrunninn StdDraw.show(5); StdDraw.picture(50, 30, "../Myndir/background.jpg", 110 * 1.6, 110); ////////////////////////////////////////// flappy.draw(); ////////////////// // Takkaskipanir ////////////////// // Hömlur á það hversu oft má ýta á up með vissu tímabili if (StdDraw.isKeyPressed(38)) flappy.up(System.currentTimeMillis() / 10); // Er verið að ýta á upp örvalykil? if (StdDraw.isKeyPressed(27)) close(); // Er verið að ýta á Escape? ////////////// // Stigagjöf ////////////// ////////////////////////////////////////// StdDraw.show(); } }
/** checks the keyboard for input and handles it */ public static void processKey() { // movement if (StdDraw.isKeyPressed(KeyEvent.VK_A)) // a { Controller.player.moveLeft(States.SHOOTER_MOVE_SPEED); if (!States.controlsKeyboard) Controller.player.setAngle(); if (States.debug) System.out.println("KeyHandle: a"); } if (StdDraw.isKeyPressed(KeyEvent.VK_D)) // d { Controller.player.moveRight(States.SHOOTER_MOVE_SPEED); if (!States.controlsKeyboard) Controller.player.setAngle(); if (States.debug) System.out.println("KeyHandle: d"); } // rotation if (States.controlsKeyboard) { if (StdDraw.isKeyPressed(KeyEvent.VK_Q)) // q { Controller.player.rotateAntiClockWise(States.SHOOTER_ROTATE_SPEED); if (States.debug) System.out.println("KeyHandle: q"); } if (StdDraw.isKeyPressed(KeyEvent.VK_E)) // e { Controller.player.rotateClockWise(States.SHOOTER_ROTATE_SPEED); if (States.debug) System.out.println("KeyHandle: e"); } if (StdDraw.isKeyPressed(KeyEvent.VK_SPACE)) // space { Controller.player.shoot(); if (States.debug) System.out.println("KeyHandle: space"); } } if (StdDraw.isKeyPressed(KeyEvent.VK_ESCAPE)) { Controller.exitConfirmation(); } }
protected static void runPlayer(int pId) { if (myTank.get(pId).getLife() > 0) { Tank.controlPlayer(pId); } // si on selec l'obus de base if (!StdDraw.isKeyPressed(TankConstants.PLAYERS_CONTROLS[pId].get("Obus"))) { myTank.get(pId).setIsObusd(false); } if (myTank.get(pId).getIsObusd() == false && StdDraw.isKeyPressed(TankConstants.PLAYERS_CONTROLS[pId].get("Obus"))) { myTank.get(pId).setIsObusd(true); double vyObus = 350; double vxObus = 120; myObus.add( new Obus( myTank.get(pId).getX(), myTank.get(pId).getY(), Constants.r, vxObus, vyObus, myTank.get(pId).getId(), true)); } // si on selec le missile vertical if (!StdDraw.isKeyPressed(TankConstants.PLAYERS_CONTROLS[pId].get("missile"))) { myTank.get(pId).setIsMissiled(false); } if (myTank.get(pId).getIsMissiled() == false && StdDraw.isKeyPressed(TankConstants.PLAYERS_CONTROLS[pId].get("missile"))) { if (myTank.get(pId).stockMissile > 0) { myTank.get(pId).setIsMissiled(true); double vyObus = 600; double vxObus = 0; myMissiles.add( new Obus( myTank.get(pId).getX(), myTank.get(pId).getY(), Constants.r, vxObus, vyObus, myTank.get(pId).getId(), true)); myTank.get(pId).stockMissile--; } } else { myTank.get(pId).setIsMissiled(false); } // si on selec la mine if (!StdDraw.isKeyPressed(TankConstants.PLAYERS_CONTROLS[pId].get("mine"))) { myTank.get(pId).setIsMined(false); } if (myTank.get(pId).getIsMined() == false && StdDraw.isKeyPressed(TankConstants.PLAYERS_CONTROLS[pId].get("mine"))) { if (myTank.get(pId).stockMine > 0) { myTank.get(pId).setIsMined(true); double vxObus = 0; double vyObus = 0; myMines.add( new Mine( myTank.get(pId).getX(), myTank.get(pId).getY(), 0, vxObus, vyObus, myTank.get(pId).getId(), true)); myTank.get(pId).stockMine--; } } else { myTank.get(pId).setIsMined(false); } }