private void rollForConditionEffect(Actor actor, ActorConditionEffect conditionEffect) {
    int chanceRollBias = 0;
    if (actor.isPlayer)
      chanceRollBias =
          SkillController.getActorConditionEffectChanceRollBias(conditionEffect, (Player) actor);

    if (!Constants.rollResult(conditionEffect.chance, chanceRollBias)) return;
    applyActorCondition(actor, conditionEffect);
  }
 private void removeConditionsFromSkillEffects(Player player) {
   if (SkillController.rollForSkillChance(
       player,
       SkillCollection.SkillID.rejuvenation,
       SkillCollection.PER_SKILLPOINT_INCREASE_REJUVENATION_CHANCE)) {
     int i = getRandomConditionForRejuvenate(player);
     if (i >= 0) {
       ActorCondition c = player.conditions.get(i);
       if (c.magnitude > 1) {
         c.magnitude -= 1;
         actorConditionListeners.onActorConditionMagnitudeChanged(player, c);
       } else {
         player.conditions.remove(i);
         actorConditionListeners.onActorConditionRemoved(player, c);
       }
       recalculatePlayerStats(player);
     }
   }
 }