예제 #1
0
  public void update() {
    stat.update();
    if (ticksExisted >= 30 && !didMakeLockSound) {
      didMakeLockSound = true;
      EntityPlayer player = FMLClientHandler.instance().getClient().thePlayer;
      player.worldObj.playSound(
          player.posX, player.posY, player.posZ, Sounds.HUD_ENTITY_LOCK, 0.1F, 1.0F, true);
    }
    circle1.update();
    circle2.update();
    for (IEntityTrackEntry tracker : trackEntries) {
      tracker.update(entity);
    }
    isLookingAtTarget = isPlayerLookingAtTarget();

    if (hackTime > 0) {
      IHackableEntity hackableEntity =
          HackableHandler.getHackableForEntity(entity, PneumaticCraft.proxy.getPlayer());
      if (hackableEntity != null) {
        hackTime++; // = Math.min(hackTime + 1, hackableEntity.getHackTime(entity,
        // PneumaticCraft.proxy.getPlayer()));
      } else {
        hackTime = 0;
      }
    }
  }
예제 #2
0
  public void render(float partialTicks, boolean justRenderWhenHovering) {
    for (IEntityTrackEntry tracker : trackEntries) {
      tracker.render(entity, partialTicks);
    }
    double x = entity.prevPosX + (entity.posX - entity.prevPosX) * partialTicks;
    double y =
        entity.prevPosY + (entity.posY - entity.prevPosY) * partialTicks + entity.height / 2D;
    double z = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * partialTicks;

    GL11.glDepthMask(false);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_CULL_FACE);
    GL11.glDisable(GL11.GL_TEXTURE_2D);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    GL11.glPushMatrix();

    GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);

    float red = 0.5F;
    float green = 0.5F;
    float blue = 1.0F;
    float alpha = 0.5F;
    float size = entity.height * 0.5F;

    if (ticksExisted < 60) {
      size += 5 - Math.abs(ticksExisted) * 0.083F;
      alpha = Math.abs(ticksExisted) * 0.005F;
    }

    GL11.glTranslated(x, y, z);

    GL11.glRotatef(180.0F - RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(180.0F - RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
    GL11.glColor4d(red, green, blue, alpha);
    float renderSize = oldSize + (size - oldSize) * partialTicks;
    circle1.render(renderSize, partialTicks);
    circle2.render(renderSize + 0.2D, partialTicks);
    int targetAcquireProgress = (int) ((ticksExisted - 50) / 0.7F);
    if (ticksExisted <= 120 && ticksExisted > 50) {
      GL11.glColor4d(0, 1, 0, 0.8D);
      RenderProgressBar.render(0D, 0.4D, 1.8D, 0.9D, 0, targetAcquireProgress);
    }

    GL11.glEnable(GL11.GL_TEXTURE_2D);

    FontRenderer fontRenderer = RenderManager.instance.getFontRenderer();
    GL11.glScaled(0.02D, 0.02D, 0.02D);
    GL11.glColor4d(red, green, blue, alpha);
    if (ticksExisted > 120) {
      if (justRenderWhenHovering && !isLookingAtTarget) {
        stat.closeWindow();
      } else {
        stat.openWindow();
      }
      textList = new ArrayList<String>();
      for (IEntityTrackEntry tracker : trackEntries) {
        tracker.addInfo(entity, textList);
      }
      stat.setText(textList);
      stat.render(-1, -1, partialTicks);
    } else if (ticksExisted > 50) {
      fontRenderer.drawString("Acquiring Target...", 0, 0, 0x7F7F7F);
      fontRenderer.drawString(targetAcquireProgress + "%", 37, 28, 0x002F00);
    } else if (ticksExisted < -30) {
      stat.closeWindow();

      // if(stat.getWidth() > stat.getMinWidth() || stat.getHeight() > stat.getMinHeight()) {
      //    stat.setText(new ArrayList<String>());
      stat.render(-1, -1, partialTicks);
      //            }
      fontRenderer.drawString("Lost Target!", 0, 0, 0xFF0000);
    }

    GL11.glPopMatrix();
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDepthMask(true);

    oldSize = size;
  }