예제 #1
0
  /** Posts blinds to the table's current small and big blind. */
  public void blinds() {
    int smallBlind = settings.getSmallBlind();
    PokerPlayer player = getSmallBlind();
    player.removeChips(smallBlind);
    player.raiseBet(smallBlind);
    pot.addChips(smallBlind);

    player = getBigBlind();
    int bigBlind = settings.getBigBlind();
    player.removeChips(bigBlind);
    player.raiseBet(bigBlind);
    pot.addChips(bigBlind);

    pot.raiseBet(bigBlind);
  }
예제 #2
0
  /** Rotates dealer and blinds, eliminates players, and prepares table for next hand. */
  public void handEnd() {
    // Begin end hand phase
    phase = PokerPhase.HAND_END;

    // Eliminate players with no money
    for (PokerPlayer player : new ArrayList<>(getPlayers())) {
      if (player.getChips() == 0) {
        removePlayer(player);
      }
    }

    int playersLeft = getPlayers().size();
    if (playersLeft > 0) {
      // Rotate dealer, small blind, and big blind
      getPlayers().add(0, getPlayers().remove(getPlayerCount() - 1));

      // Eliminate players that can't afford blind
      while (playersLeft > 1) {
        PokerPlayer smallBlind = getSmallBlind();
        if (smallBlind.getChips() < settings.getSmallBlind()) {
          removePlayer(smallBlind);
          playersLeft--;
          continue;
        }
        break;
      }
      while (playersLeft > 2) {
        PokerPlayer bigBlind = getBigBlind();
        if (bigBlind.getChips() < settings.getBigBlind()) {
          removePlayer(bigBlind);
          playersLeft--;
          continue;
        }
        break;
      }
    }

    // Reset deck, open table, and wait to start next game
    deck.reset();
    tableCards.clear();
    for (PokerPlayer player : getPlayers()) {
      player.nextHand();
    }
    setOpen(true);
    phase = PokerPhase.STANDBY;
  }
예제 #3
0
  @Override
  public void removePlayer(PokerPlayer player) {
    super.removePlayer(player);

    if (pot != null) {
      pot.removePlayer(player);
    }
    if (getPlayerCount() < settings.getMinPlayers()
        && !(phase == PokerPhase.STANDBY || phase == PokerPhase.HAND_END)) {
      stop();
    } else {
      switch (phase) {
        case PREFLOP:
        case FLOP:
        case TURN:
        case RIVER:
          betting();
      }
    }
  }