@Override public PathPoint evaluate(float t, PathPoint startValue, PathPoint endValue) { float x, y; if (endValue.mOperation == PathPoint.CURVE) { float oneMinusT = 1 - t; x = oneMinusT * oneMinusT * oneMinusT * startValue.mX + 3 * oneMinusT * oneMinusT * t * endValue.mControl0X + 3 * oneMinusT * t * t * endValue.mControl1X + t * t * t * endValue.mX; y = oneMinusT * oneMinusT * oneMinusT * startValue.mY + 3 * oneMinusT * oneMinusT * t * endValue.mControl0Y + 3 * oneMinusT * t * t * endValue.mControl1Y + t * t * t * endValue.mY; } else if (endValue.mOperation == PathPoint.LINE) { x = startValue.mX + t * (endValue.mX - startValue.mX); y = startValue.mY + t * (endValue.mY - startValue.mY); } else { x = endValue.mX; y = endValue.mY; } return PathPoint.moveTo(x, y); }