@Override public PPWithBody setPosition(Vector2 position) { basic.setPosition(position.x, position.y); return this; }
/** * Set the position of the painting polygons and the physics thing if it has a body. * * @param x coordinate. * @param y coordinate. * @return this for chaining. */ public PPCircle setPosition(float x, float y) { basic.setPosition(x, y); return this; }