@Override public long loop(float volume) { if (audio.noDevice) return 0; int sourceID = audio.obtainSource(false); if (sourceID == -1) return -1; long soundId = audio.getSoundId(sourceID); alSourcei(sourceID, AL_BUFFER, bufferID); alSourcei(sourceID, AL_LOOPING, AL_TRUE); alSourcef(sourceID, AL_GAIN, volume); alSourcePlay(sourceID); return soundId; }
public long play(float volume) { if (audio.noDevice) return 0; int sourceID = audio.obtainSource(false); if (sourceID == -1) { // Attempt to recover by stopping the least recently played sound audio.retain(this, true); sourceID = audio.obtainSource(false); } else audio.retain(this, false); // In case it still didn't work if (sourceID == -1) return -1; long soundId = audio.getSoundId(sourceID); alSourcei(sourceID, AL_BUFFER, bufferID); alSourcei(sourceID, AL_LOOPING, AL_FALSE); alSourcef(sourceID, AL_GAIN, volume); alSourcePlay(sourceID); return soundId; }