/** * Check if the tile needs to be hidden because the player is inside a cave or a house or * something like this. * * @param tile the tile that is checked * @param key the location key of the checked tile * @return <code>true</code> in case the tile was handled */ @SuppressWarnings("nls") private boolean checkHidden(final MapTile tile, final long key) { final Location playerLoc = World.getPlayer().getLocation(); final Location tileLoc = tile.getLocation(); if ((playerLoc == null) || (tileLoc == null)) { // something is very wrong. Put this entry back into the unchecked // list and try it again later. reportUnchecked(key); return true; } /* * And now we start with the inside check. In case the tile is below the * level of the player its never hidden for sure. */ if (tileLoc.getScZ() <= playerLoc.getScZ()) { if (tile.isHidden()) { tile.setHidden(false); addAllBelow(tileLoc, playerLoc.getScZ() - 2); addAllNeighbours(tileLoc); } return true; } /* * Now generate the index in the list of inside states and check if the * tile is on a level that is hidden or not. If the tile is on such a * level it does not mean for sure that it really needs to be hidden. */ final int insideIndex = tileLoc.getScZ() - playerLoc.getScZ() - 1; if ((insideIndex < 0) || (insideIndex > 1)) { LOGGER.warn("Invalid inside index: " + insideIndex); return true; } /* * Tile is not on a inside level. In case its hidden, show it again. */ if (!insideStates[insideIndex]) { if (tile.isHidden()) { tile.setHidden(false); addAllBelow(tileLoc, playerLoc.getScZ() - 2); addAllAbove(tileLoc, playerLoc.getScZ() + 2); addAllNeighbours(tileLoc); } return true; } /* * Now check if the tile is directly above the player. In this case it * needs to be hidden. */ if ((tileLoc.getScX() == playerLoc.getScX()) && (tileLoc.getScY() == playerLoc.getScY()) && (tileLoc.getScZ() > playerLoc.getScZ()) && !tile.isHidden()) { tile.setHidden(true); addAllBelow(tileLoc, playerLoc.getScZ() - 2); addAllAbove(tileLoc, playerLoc.getScZ() + 2); addAllNeighbours(tileLoc); return true; } if (!tile.isHidden() && searchHiddenNeighbour(tileLoc)) { tile.setHidden(true); addAllBelow(tileLoc, playerLoc.getScZ() - 2); addAllAbove(tileLoc, playerLoc.getScZ() + 2); addAllNeighbours(tileLoc); return true; } return false; }