예제 #1
0
    @Override
    protected Node fetchNextOrNull() {
      while (true) {
        Relationship nextRel = fetchNextRelOrNull();
        if (nextRel == null) {
          return null;
        }
        if (!hitDecider.canVisitRelationship(sharedVisitedRels, nextRel)) {
          continue;
        }

        Node result = nextRel.getOtherNode(this.lastParentTraverserNode);
        LevelData levelData = this.visitedNodes.get(result);
        boolean createdLevelData = false;
        if (levelData == null) {
          levelData = new LevelData(nextRel, this.currentDepth);
          this.visitedNodes.put(result, levelData);
          createdLevelData = true;
        }

        if (this.currentDepth == levelData.depth && !createdLevelData) {
          levelData.addRel(nextRel);
        }

        // Was this leveldata created right now, i.e. have we visited this node before?
        // In that case don't add it as next node to traverse
        if (!createdLevelData) {
          continue;
        }

        this.nextNodes.add(result);
        return result;
      }
    }
예제 #2
0
파일: Game.java 프로젝트: gruzilla/mzsSnake
 /**
  * Change the level for the game. The new level is written to the space, so the other players can
  * download it if they don't have it.
  *
  * @param newData LevelData
  */
 public void setLevelData(LevelData newData) {
   if (!java.util.Arrays.equals(newData.getCheckSum(), levelCheckSum)
       || !newData.getLevelDir().equals(levelDir)) {
     levelDir = newData.getLevelDir();
     levelCheckSum = newData.getCheckSum();
   }
   System.out.println("setLevelData: Daten in Space speichern " + levelDir + " " + levelCheckSum);
 }
예제 #3
0
 private OutputStream getLevelDataOutputStream(LevelData levelData) throws FileNotFoundException {
   Chapter chapter = levelData.getChapter();
   return getLevelResourceFileAsOutputStream(
       chapter.getPlayMode().getLevelFolderName()
           + "/"
           + chapter.getFolderName()
           + "/"
           + levelData.getLevelFileName());
 }
예제 #4
0
  public LevelData saveLevelData(LevelData levelData) throws FileNotFoundException {
    PrintWriter writer = new PrintWriter(getLevelDataOutputStream(levelData));
    writer.print(levelData.getLevelDataJSON());
    writer.close();

    String fileName = levelData.getLevelFileName();
    Chapter chapter = levelData.getChapter();
    for (int i = 0; i < chapter.getLevelDataList().size(); i++) {
      if (chapter.getLevelDataList().get(i).getLevelFileName().equals(fileName)) {
        chapter.getLevelDataList().remove(i);
        chapter.getLevelDataList().add(i, levelData);
        break;
      }
    }

    return levelData;
  }
  /**
   * Start a rendering job for specified {@link Chapter}. The job will sequentially render a
   * thumbnail one by one, starting from the first {@link LevelData}.
   *
   * @param chapter a {@link Chapter} that all of its {@link LevelData}'s thumbnail images will be
   *     rendered.
   */
  protected static void startRenderThumbnail(Chapter chapter) {
    // if (!chapter.isRenderingJobStarted()) {
    chapter.setRenderingJobStarted(true);

    System.out.println(
        "Thumbnail rendering job of chapter \"" + chapter.getChapterName() + "\" has started");

    RendererRunnable previousJob = null;
    for (LevelData level : chapter.getLevelDataList()) {
      if (!level.isThumbnailRenderJobOccupied()) {
        level.setThumbnailRenderJobOccupied();
        previousJob = new RendererRunnable(level, previousJob);
        new Thread(previousJob).start();
      }
    }
    // }
  }
예제 #6
0
  public Scene getNextLevelPlayScene(LevelData currentLevel) {
    Chapter chapter = currentLevel.getChapter();
    List<LevelData> levelList = chapter.getLevelDataList();

    if (levelList.indexOf(currentLevel) < levelList.size() - 1) { // Not last level
      return new PlayScene(levelList.get(levelList.indexOf(currentLevel) + 1));
    } else {
      List<Chapter> chapterList =
          (currentLevel.getPlayerCount() == 1) ? singlePlayerChapterList : coopModeChapterList;

      int i = chapterList.indexOf(chapter) + 1;
      while (i < chapterList.size()) {
        if (!chapterList.get(i).isUserFolder()
            && chapterList.get(i).getLevelDataList().size() > 0) {
          return new PlayScene(chapterList.get(i).getLevelDataList().get(0));
        }
        i++;
      }
    }

    return new MainMenuScene(false);
  }