public void setPlayerInstance(L2PcInstance player) { if (player == null && _player != null) { // this is here to keep the data when the player logs off _name = _player.getName(); _level = _player.getLevel(); _classId = _player.getBaseClassId(); _objectId = _player.getObjectId(); _powerGrade = _player.getPowerGrade(); _pledgeType = _player.getPledgeType(); _title = _player.getTitle(); _apprentice = _player.getApprentice(); _sponsor = _player.getSponsor(); _sex = _player.getAppearance().getSex(); _raceOrdinal = _player.getRace().ordinal(); } if (player != null) { _clan.addSkillEffects(player); if (_clan.getLevel() > 3 && player.isClanLeader()) { CastleSiegeManager.getInstance().addSiegeSkills(player); } if (player.isClanLeader()) { _clan.setLeader(this); } } _player = player; }