예제 #1
0
 protected void paintBackground(Graphics g, JMenuItem menuItem, Color bgColor) {
   if (menuItem.isOpaque()) {
     int w = menuItem.getWidth();
     int h = menuItem.getHeight();
     paintBackground(g, menuItem, 0, 0, w, h);
   }
 }
 public void processMouseEvent(
     JMenuItem item, MouseEvent e, MenuElement path[], MenuSelectionManager manager) {
   Point p = e.getPoint();
   if (p.x >= 0 && p.x < item.getWidth() && p.y >= 0 && p.y < item.getHeight()) {
     if (e.getID() == MouseEvent.MOUSE_RELEASED) {
       manager.clearSelectedPath();
       item.doClick(0);
       item.setArmed(false);
     } else manager.setSelectedPath(path);
   } else if (item.getModel().isArmed()) {
     MenuElement newPath[] = new MenuElement[path.length - 1];
     int i, c;
     for (i = 0, c = path.length - 1; i < c; i++) newPath[i] = path[i];
     manager.setSelectedPath(newPath);
   }
 }
예제 #3
0
  /**
   * Esta funcion se usa para pintar la barra de seleccion de los menus. Esta aqui para no repetirla
   * en todas partes...
   */
  static void pintaBarraMenu(Graphics g, JMenuItem menuItem, Color bgColor) {
    ButtonModel model = menuItem.getModel();
    Color oldColor = g.getColor();

    int menuWidth = menuItem.getWidth();
    int menuHeight = menuItem.getHeight();

    if (menuItem.isOpaque()) {
      g.setColor(menuItem.getBackground());
      g.fillRect(0, 0, menuWidth, menuHeight);
    }

    if ((menuItem instanceof JMenu && !(((JMenu) menuItem).isTopLevelMenu()) && model.isSelected())
        || model.isArmed()) {
      RoundRectangle2D.Float boton = new RoundRectangle2D.Float();
      boton.x = 1;
      boton.y = 0;
      boton.width = menuWidth - 3;
      boton.height = menuHeight - 1;
      boton.arcwidth = 8;
      boton.archeight = 8;

      GradientPaint grad = new GradientPaint(1, 1, getBrilloMenu(), 0, menuHeight, getSombraMenu());

      Graphics2D g2D = (Graphics2D) g;
      g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

      g.setColor(bgColor);
      g2D.fill(boton);

      g.setColor(bgColor.darker());
      g2D.draw(boton);

      g2D.setPaint(grad);
      g2D.fill(boton);

      g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_DEFAULT);
    }

    g.setColor(oldColor);
  }