public static void main(String[] args) { GooseRunner01 game = new GooseRunner01(); g1 = new Goose(game); map = new GooseRunnerMap(game); time = 0; counter = 1; // TOP_TO_BOTTOM_Y_LOC - DEFAULT_HEIGHT // createsObstacles // moves obstacles // creates bumps GooseRunnerMapBump b1 = new GooseRunnerMapBump(400, bottomBumpYs, game); GooseRunnerMapBump b2 = new GooseRunnerMapBump(400 - textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b3 = new GooseRunnerMapBump(400 - 2 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b4 = new GooseRunnerMapBump(400 - 3 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b5 = new GooseRunnerMapBump(400 - 4 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b6 = new GooseRunnerMapBump(400 - 5 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b7 = new GooseRunnerMapBump(400 - 6 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b8 = new GooseRunnerMapBump(400 + 1 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b9 = new GooseRunnerMapBump(400 + 2 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b10 = new GooseRunnerMapBump(400 + 3 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b11 = new GooseRunnerMapBump(400 + 4 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b12 = new GooseRunnerMapBump(400 + 5 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump b13 = new GooseRunnerMapBump(400 + 6 * textureSpacing, bottomBumpYs, game); GooseRunnerMapBump t1 = new GooseRunnerMapBump(400, topBumpYs, game); GooseRunnerMapBump t2 = new GooseRunnerMapBump(400 - textureSpacing, topBumpYs, game); GooseRunnerMapBump t3 = new GooseRunnerMapBump(400 - 2 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t4 = new GooseRunnerMapBump(400 - 3 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t5 = new GooseRunnerMapBump(400 - 4 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t6 = new GooseRunnerMapBump(400 - 5 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t7 = new GooseRunnerMapBump(400 - 6 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t8 = new GooseRunnerMapBump(400 + 1 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t9 = new GooseRunnerMapBump(400 + 2 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t10 = new GooseRunnerMapBump(400 + 3 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t11 = new GooseRunnerMapBump(400 + 4 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t12 = new GooseRunnerMapBump(400 + 5 * textureSpacing, topBumpYs, game); GooseRunnerMapBump t13 = new GooseRunnerMapBump(400 + 6 * textureSpacing, topBumpYs, game); GooseObstacle o = new GooseObstacle(game, bottomObstacleY); // comes in at 0 GooseObstacle o1 = new GooseObstacle(game, topObstacleY, 2000, 6000, 800, DEFAULT_HEIGHT); // comes in at 2000 GooseObstacle o2 = new GooseObstacle(game, bottomObstacleY, 2500, 2500, 20, DEFAULT_HEIGHT); // comes in at 500 GooseObstacle o3 = new GooseObstacle( game, bottomObstacleY, 4000, 4000, 500, DEFAULT_HEIGHT); // comes in at 500 GooseObstacle o4 = new GooseObstacle( game, bottomObstacleY, 800, 1600, DEFAULT_WIDTH, DEFAULT_HEIGHT); // comes in at 500 GooseObstacle o5 = new GooseObstacle( game, topObstacleY, 1300, 1900, DEFAULT_WIDTH, DEFAULT_HEIGHT); // comes in at 500 GooseObstacle o6 = new GooseObstacle( game, topObstacleY, 1400, 1700, DEFAULT_WIDTH, DEFAULT_HEIGHT); // comes in at 500 GooseObstacle o7 = new GooseObstacle( game, topObstacleY, 500, 1200, DEFAULT_WIDTH, DEFAULT_HEIGHT); // comes in at 500 GooseObstacle o8 = new GooseObstacle( game, bottomObstacleY, 1450, 800, DEFAULT_WIDTH, DEFAULT_HEIGHT); // comes in at 500 GooseObstacle o9 = new GooseObstacle( game, bottomObstacleY, 3000, 3000, 6000, DEFAULT_HEIGHT); // comes in at 500 obstaclesArrayList.add(o); obstaclesArrayList.add(o1); obstaclesArrayList.add(o2); obstaclesArrayList.add(o3); obstaclesArrayList.add(o4); obstaclesArrayList.add(o5); obstaclesArrayList.add(o6); obstaclesArrayList.add(o7); obstaclesArrayList.add(o8); obstaclesArrayList.add(o9); int speedCounter = 1; // topObstacleY // plays game while (g1.isAlive() == true) { checkIfHit(); checkGameOver(); // to be used for score time++; if (time > 10) { time = 0; System.out.println("Score: " + counter); counter++; } if (counter > SPEED_CHANGE * speedCounter) { System.out.println("----------Speed Increase"); speed = speed + 3; DELAY -= 3; speedCounter++; } // moves obstacles o.move(); o1.move(); o2.move(); o3.move(); o4.move(); o5.move(); o6.move(); o7.move(); o8.move(); o9.move(); // moves bumps b1.move(); b2.move(); b3.move(); b4.move(); b5.move(); b6.move(); b7.move(); b8.move(); b9.move(); b10.move(); b11.move(); b12.move(); b13.move(); t1.move(); t2.move(); t3.move(); t4.move(); t5.move(); t6.move(); t7.move(); t8.move(); t9.move(); t10.move(); t11.move(); t12.move(); t13.move(); delay(); } }