/** * Inform the view that the activity is resumed. The owner of this view must call this method when * the activity is resumed. Calling this method will recreate the OpenGL display and resume the * rendering thread. Must not be called before a renderer has been set. */ public void play() { if (mGLThread != null) { mGLThread.onResume(); } else { mGLThread = new GLThread(mThisWeakRef); mGLThread.listenFPS = this.listenFps; mGLThread.fpsListener = this.fpsListener; mGLThread.start(); } }