@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { Set cards = new Set(); for (Player player : parameters.get(Parameter.PLAYER).getAll(Player.class)) cards.addAll(player.getHand(game.actualState).objects); java.util.Map<Parameter, Set> discardParameters = new java.util.HashMap<Parameter, Set>(); discardParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.CAUSE)); discardParameters.put(EventType.Parameter.CARD, cards); Event discardEvent = createEvent( game, "Each player discards his or her hand", EventType.DISCARD_CARDS, discardParameters); discardEvent.perform(event, true); java.util.Map<Parameter, Set> drawParameters = new java.util.HashMap<Parameter, Set>(); drawParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.CAUSE)); drawParameters.put(EventType.Parameter.PLAYER, parameters.get(Parameter.PLAYER)); drawParameters.put(EventType.Parameter.NUMBER, new Set(4)); Event drawEvent = createEvent(game, "and draws four cards.", EventType.DRAW_CARDS, drawParameters); drawEvent.perform(event, true); event.setResult(Empty.set); return true; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { event.setResult(Empty.set); MagicSet cause = parameters.get(Parameter.CAUSE); Player you = parameters.get(Parameter.PLAYER).getOne(Player.class); Zone library = you.getLibrary(game.actualState); Map<Parameter, MagicSet> zombieParameters = new HashMap<Parameter, MagicSet>(); zombieParameters.put(Parameter.CAUSE, cause); zombieParameters.put(Parameter.PLAYER, new MagicSet(you)); zombieParameters.put(Parameter.NUMBER, ONE); zombieParameters.put(Parameter.CARD, new MagicSet(library)); zombieParameters.put(Parameter.TYPE, new MagicSet(HasSubType.instance(SubType.ZOMBIE))); Event zombieSearch = createEvent(game, "Search your library for a Zombie card", SEARCH, zombieParameters); zombieSearch.perform(event, false); Map<Parameter, MagicSet> swampParameters = new HashMap<Parameter, MagicSet>(zombieParameters); swampParameters.put(Parameter.TYPE, new MagicSet(HasSubType.instance(SubType.SWAMP))); Event swampSearch = createEvent(game, "Search your library for a Swamp card", SEARCH, swampParameters); swampSearch.perform(event, false); MagicSet thoseCards = new MagicSet(); thoseCards.addAll(zombieSearch.getResult()); thoseCards.addAll(swampSearch.getResult()); Map<Parameter, MagicSet> moveParameters = new HashMap<Parameter, MagicSet>(); moveParameters.put(Parameter.CAUSE, cause); moveParameters.put(Parameter.TO, new MagicSet(you.getHand(game.actualState))); moveParameters.put(Parameter.OBJECT, thoseCards); Event move = createEvent(game, "Put those cards into your hand", MOVE_OBJECTS, moveParameters); move.perform(event, true); Map<Parameter, MagicSet> shuffleParameters = new HashMap<Parameter, MagicSet>(); shuffleParameters.put(Parameter.CAUSE, cause); shuffleParameters.put(Parameter.PLAYER, new MagicSet(you)); Event shuffle = createEvent(game, "Shuffle your library", SHUFFLE_LIBRARY, shuffleParameters); shuffle.perform(event, true); return true; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { Event damageEvent = createEvent(game, event.getName(), EventType.DEAL_DAMAGE_EVENLY, parameters); boolean ret = damageEvent.perform(event, false); SetPattern affectedCreatures = new SimpleSetPattern( Intersect.instance( TakerOfDamage.instance(EventDamage.instance(Identity.instance(event))), CreaturePermanents.instance())); SimpleEventPattern regenerate = new SimpleEventPattern(EventType.REGENERATE); regenerate.put(EventType.Parameter.OBJECT, affectedCreatures); EventReplacementEffectStopper stopRegen = new EventReplacementEffectStopper( parameters.get(Parameter.SOURCE).getOne(GameObject.class), null, regenerate); ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.STOP_REPLACEMENT_EFFECT); part.parameters.put(ContinuousEffectType.Parameter.PROHIBITION, Identity.instance(stopRegen)); Map<EventType.Parameter, MagicSet> stopRegenParameters = new HashMap<EventType.Parameter, MagicSet>(); stopRegenParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.SOURCE)); stopRegenParameters.put(EventType.Parameter.EFFECT, new MagicSet(part)); Event regenStopper = createEvent( game, "A creature dealt damage this way can't be regenerated this turn.", EventType.CREATE_FLOATING_CONTINUOUS_EFFECT, stopRegenParameters); ret = regenStopper.perform(event, false) && ret; event.setResult(Empty.set); return ret; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { MagicSet cause = parameters.get(Parameter.CAUSE); event.setResult(Empty.set); Set<Color> choices = parameters.get(Parameter.CHOICE).getAll(Color.class); Player player = parameters.get(Parameter.PLAYER).getOne(Player.class); PlayerInterface.ChooseParameters<Color> chooseParameters = new PlayerInterface.ChooseParameters<Color>( 1, 1, new LinkedList<Color>(choices), PlayerInterface.ChoiceType.COLOR, PlayerInterface.ChooseReason.CHOOSE_COLOR); chooseParameters.thisID = cause.getOne(GameObject.class).ID; List<Color> chosenList = player.choose(chooseParameters); if (chosenList.isEmpty()) return false; Color color = chosenList.get(0); Class<? extends Protection> ability = Protection.from(color); ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.ADD_ABILITY_TO_OBJECT); part.parameters.put( ContinuousEffectType.Parameter.OBJECT, Intersect.instance( HasColor.instance(Color.WHITE), Intersect.instance( HasType.instance(Type.CREATURE), ControlledBy.instance(You.instance())))); part.parameters.put( ContinuousEffectType.Parameter.ABILITY, Identity.instance(new SimpleAbilityFactory(ability))); Map<Parameter, MagicSet> fceParameters = new HashMap<Parameter, MagicSet>(); fceParameters.put(Parameter.CAUSE, cause); fceParameters.put(Parameter.EFFECT, new MagicSet(part)); Event protection = createEvent( game, "White creatures you control gain protection from the chosen color until end of turn.", EventType.CREATE_FLOATING_CONTINUOUS_EFFECT, fceParameters); protection.perform(event, false); return true; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { boolean allDiscarded = event.allChoicesMade; Set cause = parameters.get(Parameter.CAUSE); Set result = new Set(); for (Player player : parameters.get(Parameter.PLAYER).getAll(Player.class)) { Set discardThese = event.getChoices(player); java.util.Map<Parameter, Set> discardParameters = new java.util.HashMap<Parameter, Set>(); discardParameters.put(Parameter.CAUSE, cause); discardParameters.put(Parameter.CARD, discardThese); Event discard = createEvent( game, player + " discards " + discardThese + ".", DISCARD_CARDS, discardParameters); if (!discard.perform(event, false)) allDiscarded = false; result.addAll(discard.getResult()); } event.setResult(Identity.instance(result)); return allDiscarded; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { GameObject permanent = parameters.get(Parameter.PERMANENT).getOne(GameObject.class); Player owner = permanent.getOwner(game.actualState); Zone graveyard = owner.getGraveyard(game.actualState); Map<Parameter, MagicSet> moveParameters = new HashMap<Parameter, MagicSet>(); moveParameters.put(Parameter.CAUSE, parameters.get(Parameter.CAUSE)); moveParameters.put(Parameter.TO, new MagicSet(graveyard)); moveParameters.put(Parameter.OBJECT, new MagicSet(permanent)); // move the permanent to the graveyard Event move = createEvent( game, "Put " + permanent + " in " + owner + "'s graveyard.", MOVE_OBJECTS, moveParameters); boolean status = move.perform(event, false); event.setResult(move.getResultGenerator()); return status; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { int lifeGain = Sum.get(parameters.get(Parameter.NUMBER)); if (lifeGain <= 0) { event.setResult(Empty.set); return true; } MagicSet result = new MagicSet(); MagicSet players = parameters.get(Parameter.PLAYER); for (Player player : players.getAll(Player.class)) { HashMap<Parameter, MagicSet> newParameters = new HashMap<Parameter, MagicSet>(parameters); newParameters.put(Parameter.PLAYER, new MagicSet(player)); Event gain = createEvent( game, player + " gains " + lifeGain + " life", GAIN_LIFE_ONE_PLAYER, newParameters); gain.perform(event, false); result.addAll(gain.getResult()); } event.setResult(result); return true; }